Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Redclaw's Young Rebels
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="renau1g" data-source="post: 4296006" data-attributes="member: 54810"><p><strong>Name: Corbin Tallfellow</strong></p><p>Race: Halfling</p><p>Class: Rogue </p><p>Role: Striker</p><p></p><p>Appearance: Corbin stands all of 3'8", short even for a halfling. His dark brown eyes carry a glint of mischief and they're quite large, seeming to take everything in. He wears his lighter, chestnut hair longer and flowing as the females seem to enjoy it that way. He carries a small scar on right cheek from where a fishing hook got caught and pulled out by his drunken father. Corbin prefers to wear clothes made from natural creatures, feeling closer to the world and finds them strangely comforting.</p><p></p><p>Personality: A habitual charmer, Corbin knows that many underestimate his due to his size, especially in Evenfall. He is able to get by on his charms and wits, Corbin can convince others to do jobs for him without them even realizing it. A good-natured trickster, Corbin secretly desires to do more in his life than playing simple pranks on simple people. He puts on his happy-go-lucky facade to hide the pain he feels every day. </p><p></p><p>Background: Corbin was part of a small halfling community very close to Evenfall, more of a hamlet than anything. They were farmers and fisherman, trading their catch with the town of Evenfall in exchange for tools and other wares. Corbin grew up in that closeknit community, enjoying the time he spent sneaking off to Evenfall, there was so much to see for the inquisitive halfling. He also snuck off to avoid his father, Corbin's father had fallen under the influence of the bottle and took out any of his anger on young Corbin. Corbin enjoyed the ecclectic mix of other races in Evenfall, much different than his home. He befriended all manner of individuals with his charm and easygoing nature. It was during one of these excursions that his home was destroyed. One of the more adventurous of his cousins had heard the tales of the treasures of the dragons and dared to attempt to steal from Rhixallithen. The green dragon razed their community to the ground in retaliation, leaving Corbin an orphan and homeless. He wandered aimlessly through the carnage wrought by the green dragon, looking at the desicated corpses, the chlorine gas melting their flesh. Corbin cried long and hard during this time, but afterwards he swallowed his grief, pilfered what minor valuables were there and turned back the way he came. Corbin managed to convince the jeweler to take him on as a runner, picking up the gold that others panned and administering the administrative functions, allowing him to focus totally on crafting. He practiced on his free time with a short sword he acquired from his community and shurikens that he became quite adept at throwing.</p><p></p><p><a href="http://www.enworld.org/forums/attachment.php?attachmentid=34704" target="_blank">http://www.enworld.org/forums/attachment.php?attachmentid=34704</a></p><p></p><p>[code]</p><p></p><p>Strength : 12 (+1)</p><p>Constitution : 13 (+1) </p><p>Dexterity : 18 (+4) (+2 from Halfling)</p><p>Intelligence : 10 </p><p>Wisdom : 11 </p><p>Charisma : 16 (+3) (+2 from Halfling)</p><p></p><p>Hit Points: 25 (bloodied: 13)</p><p>Healing Surges/Day: 7 (value: 6)</p><p>Action Points: 1</p><p></p><p>Initiative: +4</p><p>AC: 16 (21 vs. Opportunity Attacks)</p><p>Fort: 11</p><p>Ref: 16</p><p>Will: 13</p><p></p><p>Speed 6</p><p>Passive Perception: 15, Passive Insight 10</p><p></p><p>[/code]</p><p></p><p><strong>Attacks:</strong> </p><p></p><p><strong>Dagger </strong> Std action, attack: +8 vs. AC, damage 1d4+1 (melee or ranged 5/10)</p><p></p><p><strong>Shurikens</strong> Std action, attack: +7 vs. AC, damage 1d6+1 (ranged 5/10)</p><p></p><p><strong> Sling </strong> Std action, attack: +7 vs. AC, damage 1d6+1 (ranged 10/20)</p><p></p><p>* With dagger attack, at will, I can prepare for immediate interrupt Riposte, if I've struck enemy in previous round with this attack</p><p></p><p>* With any attack, once per round, when I have combat advantage, +2d8 damage (Sneak Attack).</p><p></p><p></p><p>[sblock=Abilities & Powers]</p><p>[code]</p><p>Racial Features:</p><p>Languages: Common, Draconic (any)</p><p>Skill Bonus: +2 Acrobatics, +2 Thievery</p><p>Bold: +5 racial bonus against fear saves</p><p>Nimble Reaction: +2 racial bonus against opportunity attacks</p><p>Second Chance (Racial) (Encounter, Immediate, Interrupt): When an enemy hits you, force them to re-roll. Enemy uses the re-roll, even if it's lower.</p><p></p><p>Class Features:</p><p>First Strike: At the start of encounter I have combat advantage against any creatures that have not yet acted in the encounter</p><p>Rogue Weapon Talent: +1 damage die size w/ shuriken. +1 bonus to attack rolls w/ dagger.</p><p>Sneak Attack: with combat advantage against an enemy and are using a weapon from the light blade, the crossbow, or the sling weapon group, deal +2d8 damage</p><p>Artful Dodger: +3 AC (Cha mod) to Opportunity Attacks</p><p>+2 Reflex Defence</p><p></p><p>Proficiencies:</p><p>Armor: Cloth, Leather</p><p>Weapon: Dagger, Hand-Crossbow, Shuriken, Sling, Short Sword</p><p></p><p>Trained skills:</p><p>Stealth +9 </p><p>Thievery +11 (incl. racial)</p><p>Intimidate +8</p><p>Perception +5</p><p>Acrobatics +11 (incl. racial)</p><p>Bluff +8</p><p></p><p></p><p>Feats:</p><p>Backstabber (Sneak Attack Damage becomes d8's)</p><p></p><p>Powers:</p><p>(at will) Sly Flourish: (crossbow, sling, light blade) Dex vs. AC, 1[W]+Dex mod + Cha mod; </p><p></p><p>(at will) Riposte Strike: (melee, light blade) Dex vs. AC, 1[W]+Dex mod, if target attacks me before start of my next turn, immed. inter. riposte Str. vs. AC, 1[W] + Str mod. </p><p></p><p>(encounter) Positioning Strike: (melee, light blade) Dex vs. Will, 1[W]+Dex mod & slide the 3 squares (Cha Mod)</p><p></p><p>(daily) Blinding Barrage: (crossbow, sling, light blade), Close Blast 3, target: each enemy in the blast, Dex vs. AC, 2[W]+Dex mod. & targets are blinded until end of my next turn. If miss: 1/2 damage & not blinded</p><p>[/code]</p><p>[/sblock]</p><p></p><p>[sblock=Equipment]</p><p>[code] Equipment:</p><p>Leather Armor (+2 AC, 15 lbs) 25gp</p><p>Daggers (15) (15 lbs) 15gp</p><p>Sling (0 lb) 1gp</p><p>Sling bullets (40) (10lbs) 2gp </p><p>Shurikens (30) (3lbs) 6 gp</p><p>Backpack (2lbs) 2gp</p><p>Beltpouch (1/2lb) 1gp</p><p>Thieves Tools (1 lbs) 20gp (+2 to Thievery checks relating to open lock or disarming a trap)</p><p>Silk Rope (50') (5 lbs) 10 gp</p><p>Flint and Steel 1gp</p><p>Climber's Kit (11 lbs) 2 gp (+2 to Athletics checks when climbing)</p><p>Sunrods (5) (5 lbs) 5 gp </p><p>10 gp</p><p>Total Weight: 67 lbs</p><p>Carrying Capacity: 120 lbs</p><p></p><p>[/sblock][/code]</p></blockquote><p></p>
[QUOTE="renau1g, post: 4296006, member: 54810"] [b]Name: Corbin Tallfellow[/b] Race: Halfling Class: Rogue Role: Striker Appearance: Corbin stands all of 3'8", short even for a halfling. His dark brown eyes carry a glint of mischief and they're quite large, seeming to take everything in. He wears his lighter, chestnut hair longer and flowing as the females seem to enjoy it that way. He carries a small scar on right cheek from where a fishing hook got caught and pulled out by his drunken father. Corbin prefers to wear clothes made from natural creatures, feeling closer to the world and finds them strangely comforting. Personality: A habitual charmer, Corbin knows that many underestimate his due to his size, especially in Evenfall. He is able to get by on his charms and wits, Corbin can convince others to do jobs for him without them even realizing it. A good-natured trickster, Corbin secretly desires to do more in his life than playing simple pranks on simple people. He puts on his happy-go-lucky facade to hide the pain he feels every day. Background: Corbin was part of a small halfling community very close to Evenfall, more of a hamlet than anything. They were farmers and fisherman, trading their catch with the town of Evenfall in exchange for tools and other wares. Corbin grew up in that closeknit community, enjoying the time he spent sneaking off to Evenfall, there was so much to see for the inquisitive halfling. He also snuck off to avoid his father, Corbin's father had fallen under the influence of the bottle and took out any of his anger on young Corbin. Corbin enjoyed the ecclectic mix of other races in Evenfall, much different than his home. He befriended all manner of individuals with his charm and easygoing nature. It was during one of these excursions that his home was destroyed. One of the more adventurous of his cousins had heard the tales of the treasures of the dragons and dared to attempt to steal from Rhixallithen. The green dragon razed their community to the ground in retaliation, leaving Corbin an orphan and homeless. He wandered aimlessly through the carnage wrought by the green dragon, looking at the desicated corpses, the chlorine gas melting their flesh. Corbin cried long and hard during this time, but afterwards he swallowed his grief, pilfered what minor valuables were there and turned back the way he came. Corbin managed to convince the jeweler to take him on as a runner, picking up the gold that others panned and administering the administrative functions, allowing him to focus totally on crafting. He practiced on his free time with a short sword he acquired from his community and shurikens that he became quite adept at throwing. [url]http://www.enworld.org/forums/attachment.php?attachmentid=34704[/url] [code] Strength : 12 (+1) Constitution : 13 (+1) Dexterity : 18 (+4) (+2 from Halfling) Intelligence : 10 Wisdom : 11 Charisma : 16 (+3) (+2 from Halfling) Hit Points: 25 (bloodied: 13) Healing Surges/Day: 7 (value: 6) Action Points: 1 Initiative: +4 AC: 16 (21 vs. Opportunity Attacks) Fort: 11 Ref: 16 Will: 13 Speed 6 Passive Perception: 15, Passive Insight 10 [/code] [b]Attacks:[/b] [b]Dagger [/b] Std action, attack: +8 vs. AC, damage 1d4+1 (melee or ranged 5/10) [b]Shurikens[/b] Std action, attack: +7 vs. AC, damage 1d6+1 (ranged 5/10) [b] Sling [/b] Std action, attack: +7 vs. AC, damage 1d6+1 (ranged 10/20) * With dagger attack, at will, I can prepare for immediate interrupt Riposte, if I've struck enemy in previous round with this attack * With any attack, once per round, when I have combat advantage, +2d8 damage (Sneak Attack). [sblock=Abilities & Powers] [code] Racial Features: Languages: Common, Draconic (any) Skill Bonus: +2 Acrobatics, +2 Thievery Bold: +5 racial bonus against fear saves Nimble Reaction: +2 racial bonus against opportunity attacks Second Chance (Racial) (Encounter, Immediate, Interrupt): When an enemy hits you, force them to re-roll. Enemy uses the re-roll, even if it's lower. Class Features: First Strike: At the start of encounter I have combat advantage against any creatures that have not yet acted in the encounter Rogue Weapon Talent: +1 damage die size w/ shuriken. +1 bonus to attack rolls w/ dagger. Sneak Attack: with combat advantage against an enemy and are using a weapon from the light blade, the crossbow, or the sling weapon group, deal +2d8 damage Artful Dodger: +3 AC (Cha mod) to Opportunity Attacks +2 Reflex Defence Proficiencies: Armor: Cloth, Leather Weapon: Dagger, Hand-Crossbow, Shuriken, Sling, Short Sword Trained skills: Stealth +9 Thievery +11 (incl. racial) Intimidate +8 Perception +5 Acrobatics +11 (incl. racial) Bluff +8 Feats: Backstabber (Sneak Attack Damage becomes d8's) Powers: (at will) Sly Flourish: (crossbow, sling, light blade) Dex vs. AC, 1[W]+Dex mod + Cha mod; (at will) Riposte Strike: (melee, light blade) Dex vs. AC, 1[W]+Dex mod, if target attacks me before start of my next turn, immed. inter. riposte Str. vs. AC, 1[W] + Str mod. (encounter) Positioning Strike: (melee, light blade) Dex vs. Will, 1[W]+Dex mod & slide the 3 squares (Cha Mod) (daily) Blinding Barrage: (crossbow, sling, light blade), Close Blast 3, target: each enemy in the blast, Dex vs. AC, 2[W]+Dex mod. & targets are blinded until end of my next turn. If miss: 1/2 damage & not blinded [/code] [/sblock] [sblock=Equipment] [code] Equipment: Leather Armor (+2 AC, 15 lbs) 25gp Daggers (15) (15 lbs) 15gp Sling (0 lb) 1gp Sling bullets (40) (10lbs) 2gp Shurikens (30) (3lbs) 6 gp Backpack (2lbs) 2gp Beltpouch (1/2lb) 1gp Thieves Tools (1 lbs) 20gp (+2 to Thievery checks relating to open lock or disarming a trap) Silk Rope (50') (5 lbs) 10 gp Flint and Steel 1gp Climber's Kit (11 lbs) 2 gp (+2 to Athletics checks when climbing) Sunrods (5) (5 lbs) 5 gp 10 gp Total Weight: 67 lbs Carrying Capacity: 120 lbs [/sblock][/code] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Redclaw's Young Rebels
Top