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Redeem the Past, Chase the Future. A 4e Story Now One Shot.
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<blockquote data-quote="Manbearcat" data-source="post: 9287043" data-attributes="member: 6696971"><p><strong>1/4 Successes</strong> (0 Hard DC available)/0<strong> Failures</strong>/1 Secondary Skill Available</p><p></p><p>[HR][/HR]</p><p></p><p><em>* The figure administering the execution is brandishing torch, is the only figure bearing armor, leather and well-worn, and a crude short sword sheathed on hip. That is enough to indicate; "in charge" here.</em></p><p><em></em></p><p><em>* The general tenor of the crowd is exhausted meets a combination of wild-eyed meets anxious. They're hands and posture indicates they're stonecutters who have surely spent the last many days quarrying and moving stones to repair their meager fieldstone wall (you're on the outskirts of Easthill so the freshly repaired wall is in view). Regardless of their mental and physical fatigue, they're up for this, for sure. But killing a man like this is still a horrendous affair so their "execution-ey spirits" could surely be broken.</em></p><p><em></em></p><p><em>* Beyond what you've already seen of maiming and war-wounds and sad/resigned disposition, there is a rickety, wooden sign around his neck with "treason" misspelled. The color of the wood almost blends into the tanned skin of the outdoorsman.</em></p><p><em></em></p><p><em>At your entering the scene and greeting, the assembled crowd makes a bit of a defensive horseshoe around the executioner and the unfortunate man, sort of soft-rebuffing your access.</em></p><p><em></em></p><p><em>One member of the crowd, kind of hiding themselves, blurts; "don't need a priest...soul's beyond salvage..."</em></p><p><em></em></p><p><em>Another, a bit more brave, says "yeah...last rites been given too."</em></p><p><em></em></p><p><em>More; "go away", "yeah, get", and others to that effect.</em></p><p><em></em></p><p><em>There is an intake of breath when eyes wander to your beautiful, deadly blade. Sudden inhales cascade as folks shut up and turtle in their defensive horseshoe even more.</em></p><p><em></em></p><p><em>The flame crackles over the silence. The flame-brandishing figure, mostly obscured, does nothing...yet...</em></p><p></p><p>[HR][/HR]</p><p></p><p>What do you do? Again, Complexity 1 SC, so everything is vs the <strong><em>MEDIUM DC</em></strong> (I have no HARD DCs to deploy).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9287043, member: 6696971"] [B]1/4 Successes[/B] (0 Hard DC available)/0[B] Failures[/B]/1 Secondary Skill Available [HR][/HR] [I]* The figure administering the execution is brandishing torch, is the only figure bearing armor, leather and well-worn, and a crude short sword sheathed on hip. That is enough to indicate; "in charge" here. * The general tenor of the crowd is exhausted meets a combination of wild-eyed meets anxious. They're hands and posture indicates they're stonecutters who have surely spent the last many days quarrying and moving stones to repair their meager fieldstone wall (you're on the outskirts of Easthill so the freshly repaired wall is in view). Regardless of their mental and physical fatigue, they're up for this, for sure. But killing a man like this is still a horrendous affair so their "execution-ey spirits" could surely be broken. * Beyond what you've already seen of maiming and war-wounds and sad/resigned disposition, there is a rickety, wooden sign around his neck with "treason" misspelled. The color of the wood almost blends into the tanned skin of the outdoorsman. At your entering the scene and greeting, the assembled crowd makes a bit of a defensive horseshoe around the executioner and the unfortunate man, sort of soft-rebuffing your access. One member of the crowd, kind of hiding themselves, blurts; "don't need a priest...soul's beyond salvage..." Another, a bit more brave, says "yeah...last rites been given too." More; "go away", "yeah, get", and others to that effect. There is an intake of breath when eyes wander to your beautiful, deadly blade. Sudden inhales cascade as folks shut up and turtle in their defensive horseshoe even more. The flame crackles over the silence. The flame-brandishing figure, mostly obscured, does nothing...yet...[/I] [HR][/HR] What do you do? Again, Complexity 1 SC, so everything is vs the [B][I]MEDIUM DC[/I][/B] (I have no HARD DCs to deploy). [/QUOTE]
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