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Redeem the Past, Chase the Future. A 4e Story Now One Shot.
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<blockquote data-quote="Manbearcat" data-source="post: 9287245" data-attributes="member: 6696971"><p><strong>2/4 Successes</strong> (0 Hard DC available)/0<strong> Failures</strong>/1 Secondary Skill Available</p><p></p><p>[HR][/HR]</p><p></p><p><em>Over the din of murmurs and exchanged, conflicted looks of the crowd the voice of the torchbearer:</em></p><p><em></em></p><p><em>"The best plan...the only plan...was to flee to the wood with our sheep, then wage a guerilla war against The Iron Circle until they find defending our meager Easthill not worth their losses."</em></p><p><em></em></p><p><em>The throng of folk making up the horseshoe breaks apart. The figure before you has the bearing and body of an able-bodied hunter and warrior. A few wounds from the fighting, but nothing remarkable.</em></p><p><em></em></p><p><em>He turns to look at the tied figure, torch still raised skyward.</em></p><p><em></em></p><p><em>"Adalbar was foolishly convinced by a small group of hardened patriots...all dead now...that we stand and fight. That we defend our town like Falcrest might."</em></p><p><em></em></p><p><em>Turning back to you, "...a fool's errand. One that went against the wishes of most of Easthill. And its cost us dearly."</em></p><p><em></em></p><p><em>The still unnamed figure turns back to the tied Adalbar and spits on the ground. "Treason."</em></p><p><em></em></p><p><em>The individuals of the crowd, unnerved and somewhat unmoored from their original purpose at this point, murmur a collection of indecipherables.</em></p><p></p><p>[HR][/HR]</p><p></p><p>Things can turn dicey here. If you address this executioner (with law/history/parley/threat, whatever) and it goes south, things might cascade toward violence. A failure there and I'm bringing in a Hard DC to the conflict for whatever move is to follow. A failure on that and things then do escalate to violence with the executioner (Standard) and two other able-bodies (Minions) from the crowd.</p><p></p><p>If you try to muster the crowd in your favor or address Adalbar and fail, the present crowd will grow larger. Should the Skill Challenge ultimately fail, you'll have rendered offense to a large group with increasing encounter budget (A few Standards and three Minions) and it might be Valak that is fighting to the death in Easthill or fleeing into the wood!</p><p></p><p>What do you do? Whatever it is, its at the <strong><em>MEDIUM DC</em></strong>.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9287245, member: 6696971"] [B]2/4 Successes[/B] (0 Hard DC available)/0[B] Failures[/B]/1 Secondary Skill Available [HR][/HR] [I]Over the din of murmurs and exchanged, conflicted looks of the crowd the voice of the torchbearer: "The best plan...the only plan...was to flee to the wood with our sheep, then wage a guerilla war against The Iron Circle until they find defending our meager Easthill not worth their losses." The throng of folk making up the horseshoe breaks apart. The figure before you has the bearing and body of an able-bodied hunter and warrior. A few wounds from the fighting, but nothing remarkable. He turns to look at the tied figure, torch still raised skyward. "Adalbar was foolishly convinced by a small group of hardened patriots...all dead now...that we stand and fight. That we defend our town like Falcrest might." Turning back to you, "...a fool's errand. One that went against the wishes of most of Easthill. And its cost us dearly." The still unnamed figure turns back to the tied Adalbar and spits on the ground. "Treason." The individuals of the crowd, unnerved and somewhat unmoored from their original purpose at this point, murmur a collection of indecipherables.[/I] [HR][/HR] Things can turn dicey here. If you address this executioner (with law/history/parley/threat, whatever) and it goes south, things might cascade toward violence. A failure there and I'm bringing in a Hard DC to the conflict for whatever move is to follow. A failure on that and things then do escalate to violence with the executioner (Standard) and two other able-bodies (Minions) from the crowd. If you try to muster the crowd in your favor or address Adalbar and fail, the present crowd will grow larger. Should the Skill Challenge ultimately fail, you'll have rendered offense to a large group with increasing encounter budget (A few Standards and three Minions) and it might be Valak that is fighting to the death in Easthill or fleeing into the wood! What do you do? Whatever it is, its at the [B][I]MEDIUM DC[/I][/B]. [/QUOTE]
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