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Redesigned Metamagic Feats
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<blockquote data-quote="Tilenas" data-source="post: 4813217" data-attributes="member: 71414"><p>So I'll integrate empower, alongside heighten, with effect level:</p><p></p><p><strong>Heighten Spell [Metamagic]</strong></p><p>You can cast a spell at a slightly higher effect level.</p><p>Benefit: A heightened spell is cast at +1 effect level. It uses up one additional spell slot of the same level or higher. [Forgot that last part earlier]</p><p></p><p><strong>Empower Spell [Metamagic]</strong></p><p> You can cast a spell at a higher effect level.</p><p>Prerequisite: Heighten Spell</p><p>Benefit: An empowered spell is cast at +2 effect level. It uses up three additional spell slot of the same level or higher.</p><p></p><p>I don't know if it would be feasible to also include maximize spell in there because: </p><p>- I was looking for effect level to not go beyond level 17 (or whenever a class gets its highest-level spells). Thus, at high class levels, your low-level spells are already "maxed out" and your high-level spells can't be improved much further. Thus, the feats won't be nearly as useful as at earlier levels</p><p>- One design goal is to make low-level spells a real option throughout an adventurer's career. The same should apply to feats. The question is whether characters will still use heighten spell once they have empower. I made the "lower" feat a prereq for the "higher" because players shouldn't be able to skip it and wait for the big one. On the other hand, it might be overly harsh to force them to invest two feats. Difficult...</p><p></p><p>...</p><p>As for still and silent:</p><p></p><p><strong>Subtle Spell [Metamagic]</strong></p><p>You can cast spells without verbal or somatic components.</p><p>Benefit: A subtle spell can be cast without the use of words or gestures. Each omitted component causes the spell to use up one addtional spell slot of the same level or higher.</p><p></p><p>In line with my last concern above, two feats that do virtually the same thing (casting spells secretly or when tied/gagged), each for a subset of spells, should be rolled up into one.</p></blockquote><p></p>
[QUOTE="Tilenas, post: 4813217, member: 71414"] So I'll integrate empower, alongside heighten, with effect level: [B]Heighten Spell [Metamagic][/B] You can cast a spell at a slightly higher effect level. Benefit: A heightened spell is cast at +1 effect level. It uses up one additional spell slot of the same level or higher. [Forgot that last part earlier] [B]Empower Spell [Metamagic][/B] You can cast a spell at a higher effect level. Prerequisite: Heighten Spell Benefit: An empowered spell is cast at +2 effect level. It uses up three additional spell slot of the same level or higher. I don't know if it would be feasible to also include maximize spell in there because: - I was looking for effect level to not go beyond level 17 (or whenever a class gets its highest-level spells). Thus, at high class levels, your low-level spells are already "maxed out" and your high-level spells can't be improved much further. Thus, the feats won't be nearly as useful as at earlier levels - One design goal is to make low-level spells a real option throughout an adventurer's career. The same should apply to feats. The question is whether characters will still use heighten spell once they have empower. I made the "lower" feat a prereq for the "higher" because players shouldn't be able to skip it and wait for the big one. On the other hand, it might be overly harsh to force them to invest two feats. Difficult... ... As for still and silent: [B]Subtle Spell [Metamagic][/B] You can cast spells without verbal or somatic components. Benefit: A subtle spell can be cast without the use of words or gestures. Each omitted component causes the spell to use up one addtional spell slot of the same level or higher. In line with my last concern above, two feats that do virtually the same thing (casting spells secretly or when tied/gagged), each for a subset of spells, should be rolled up into one. [/QUOTE]
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