Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
The Society of 3.5 Revisionists
Redesigned Metamagic Feats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hawken" data-source="post: 4815257" data-attributes="member: 23619"><p>Instead of sacrificing spell slots of equal level, I'd suggest a number of slots equal to the metamagic level increase. For example, you want an enlarged Fireball. Enlarge spell requires a 2 level increase, or a 2 slot expenditure. Instead of having to "waste" three 3rd level slots for 1 enlarged Fireball, you sacrifice one 2nd level or two 1st level slots and get your Fireball enlarged.</p><p></p><p>If you want to quicken a Cone of Cold, instead of having to deplete your 5th level (or higher) slots, you scratch off 3 levels of slots (three 1st level, a 2nd and 1st, or a 3rd level) and get your Cone of Cold. Modifying a single spell has never been worth higher level slots or even more equal level slots. Also, at progressively higher levels, low level spells have reduced effectiveness or application, so they're not going to be 'missed' nearly as much as a slot of equal or greater level. And you're not going to slit your own throat either. A quickened disintegrate, in this system would require a total of four 6th level slots. That's a one-shot deal and if your target saves or resists, you've pretty much wiped out an entire spell level worth of magic in a single action!</p><p></p><p>An even easier solution (for metamagic) is a point based system. Assign point values to spell levels (1pt for 1st level, 3 points for 2nd level, etc.). Tally your points by converting the number of spells per level per day you get into points (a 3rd level wizard would have 4 points; two points for one 2nd level and two points for two 1st level spells per day). Then assign point values for the metamagic. </p><p></p><p>One level increase (Subtle spell) = 1 point. </p><p>Two level increase (Extend, Enlarge, Empower Spell) = 3 points.</p><p>Three level increase (Quicken Spell) = 5 points. </p><p></p><p>So, you want to cast a Quickened Fireball. That's a 3rd level spell (5 points) plus another 5 points for Quicken Spell, granting you a Quickened Fireball for 10 points. If you have only 30 points for spells per day, that's an important decision, but still do-able. Even if you have 150 points to spend on spells, that's still an important decision, but its not going to prevent you from casting other spells of the same level or force you to cast a low-mid level spell as a high level spell just to change a single factor.</p><p></p><p>I also like the way you combined Still Spell and Silent Spell into Subtle Spell. Very smooth.</p><p></p><p>I agree with Kerrick on the Empower. Making Heighten a requirement is ok with me (take it or leave it), but you should keep Empower's effects as listed (increase variables by 50%), not this +2 effect level stuff. That doesn't mean much at all compared to what you're expecting players to give up for it.</p></blockquote><p></p>
[QUOTE="Hawken, post: 4815257, member: 23619"] Instead of sacrificing spell slots of equal level, I'd suggest a number of slots equal to the metamagic level increase. For example, you want an enlarged Fireball. Enlarge spell requires a 2 level increase, or a 2 slot expenditure. Instead of having to "waste" three 3rd level slots for 1 enlarged Fireball, you sacrifice one 2nd level or two 1st level slots and get your Fireball enlarged. If you want to quicken a Cone of Cold, instead of having to deplete your 5th level (or higher) slots, you scratch off 3 levels of slots (three 1st level, a 2nd and 1st, or a 3rd level) and get your Cone of Cold. Modifying a single spell has never been worth higher level slots or even more equal level slots. Also, at progressively higher levels, low level spells have reduced effectiveness or application, so they're not going to be 'missed' nearly as much as a slot of equal or greater level. And you're not going to slit your own throat either. A quickened disintegrate, in this system would require a total of four 6th level slots. That's a one-shot deal and if your target saves or resists, you've pretty much wiped out an entire spell level worth of magic in a single action! An even easier solution (for metamagic) is a point based system. Assign point values to spell levels (1pt for 1st level, 3 points for 2nd level, etc.). Tally your points by converting the number of spells per level per day you get into points (a 3rd level wizard would have 4 points; two points for one 2nd level and two points for two 1st level spells per day). Then assign point values for the metamagic. One level increase (Subtle spell) = 1 point. Two level increase (Extend, Enlarge, Empower Spell) = 3 points. Three level increase (Quicken Spell) = 5 points. So, you want to cast a Quickened Fireball. That's a 3rd level spell (5 points) plus another 5 points for Quicken Spell, granting you a Quickened Fireball for 10 points. If you have only 30 points for spells per day, that's an important decision, but still do-able. Even if you have 150 points to spend on spells, that's still an important decision, but its not going to prevent you from casting other spells of the same level or force you to cast a low-mid level spell as a high level spell just to change a single factor. I also like the way you combined Still Spell and Silent Spell into Subtle Spell. Very smooth. I agree with Kerrick on the Empower. Making Heighten a requirement is ok with me (take it or leave it), but you should keep Empower's effects as listed (increase variables by 50%), not this +2 effect level stuff. That doesn't mean much at all compared to what you're expecting players to give up for it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
The Society of 3.5 Revisionists
Redesigned Metamagic Feats
Top