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Redesigned Metamagic Feats
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<blockquote data-quote="Tilenas" data-source="post: 4815684" data-attributes="member: 71414"><p>Just by eyeballing it, I was afraid empower would become too powerful. Guess it shows how perceptions can differ. This calls for some playtesting! For the time being, I should probably stick to the stuff that works:</p><p></p><p><strong>Empower Spell [Metamagic]</strong></p><p> You can cast spells to greater effect.</p><p>Prerequisite: Heighten Spell</p><p>Benefit: All variable, numeric effects of an empowered spell are increased by one-half. Saving throws and opposed rolls (such as the one you make when you cast dispel magic) are not affected, nor are spells without random variables. An empowered spell uses up two additional spell slot of the same level or higher. </p><p></p><p><strong>Maximize Spell [Metamagic]</strong></p><p>You can cast spells to maximum effect.</p><p>Benefit: All variable, numeric effects of a spell modified by this feat are maximized. Saving throws and opposed rolls (such as the one you make when you cast dispel magic) are not affected, nor are spells without random variables. A maximized spell uses up three additional spell slot of the same level or higher. </p><p></p><p>...</p><p></p><p></p><p>My goal is to make low-level spells more useful at higher levels. I don't want a 13th level wizard to blast out his 5th-7th level spells and then call it a day. That's why I went for the "additional slots" system rather than the RAW "higher level slot".</p><p>To achieve that goal, you came up with a pretty good system yourself:</p><p></p><p></p><p></p><p>Fuelling metamagic with lower level spell slots hasn't occurred to me before, but I like it. And it illustrates that my design goal hasn't necessarily to be about the low level spells, their <strong>spell slots</strong> do the trick just fine.</p><p>I'll give this system a thought.</p><p></p><p>...</p><p>Your other system is halfway toward spell point magic, so I ask you: why not go all the way? Is it for balancing reasons or something else?</p></blockquote><p></p>
[QUOTE="Tilenas, post: 4815684, member: 71414"] Just by eyeballing it, I was afraid empower would become too powerful. Guess it shows how perceptions can differ. This calls for some playtesting! For the time being, I should probably stick to the stuff that works: [B]Empower Spell [Metamagic][/B] You can cast spells to greater effect. Prerequisite: Heighten Spell Benefit: All variable, numeric effects of an empowered spell are increased by one-half. Saving throws and opposed rolls (such as the one you make when you cast dispel magic) are not affected, nor are spells without random variables. An empowered spell uses up two additional spell slot of the same level or higher. [B]Maximize Spell [Metamagic][/B] You can cast spells to maximum effect. Benefit: All variable, numeric effects of a spell modified by this feat are maximized. Saving throws and opposed rolls (such as the one you make when you cast dispel magic) are not affected, nor are spells without random variables. A maximized spell uses up three additional spell slot of the same level or higher. ... My goal is to make low-level spells more useful at higher levels. I don't want a 13th level wizard to blast out his 5th-7th level spells and then call it a day. That's why I went for the "additional slots" system rather than the RAW "higher level slot". To achieve that goal, you came up with a pretty good system yourself: Fuelling metamagic with lower level spell slots hasn't occurred to me before, but I like it. And it illustrates that my design goal hasn't necessarily to be about the low level spells, their [B]spell slots[/B] do the trick just fine. I'll give this system a thought. ... Your other system is halfway toward spell point magic, so I ask you: why not go all the way? Is it for balancing reasons or something else? [/QUOTE]
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