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<blockquote data-quote="Prism" data-source="post: 3065097" data-attributes="member: 9501"><p>Sometimes its great when endings don't go to plan - even remotely</p><p></p><p>We had been playing the campaign on and off for about 10 years over the 90's, had finished a couple of main plot arcs (one about 13th, a second about 17th) and it ends up that we discover our final enemy after about 6 months off heavy time divinations and calling in favours. I totally agree that at this level the DM can completely step back from providing any hooks and let the players work out what to do.</p><p></p><p>The players weren't the only one doing research though. I remember my pc getting up one morning and setting of on a trip down the west coast of Faerun with one of the other party members. About two weeks into the journey we were ambushed by a bunch of devils and Moloch as a random encounter in a forest. Now looking back, of course thats a bit wierd but at the time what do you do? You blast through every spell and tactic in the book to stay alive. Our main party wizard wasn't there that week so no quick escapes. So we both died of course but then woke up in the middle of the night from a nightmare safe in our beds in Waterdeep. Safe except for the fact that we had both been targetted with a custom high level nightmare spell and had proceeded to show the BBEG all of our capabilities - and at this point we still didn't actually know who he was</p><p></p><p>So months later we eventually get to the final battle. I go down in round two to a prismatic spray (stoned) and the others eventually kill the main wizard. Its pretty epic stuff and its fairly late so we start a search of the castle while the party wizard rests to try and learn stone to flesh. We spend the week out of game wondering what treasure we'll find, whether we'll find the enemies evil artifact, is this the end of the campaign?</p><p></p><p>We turn up eager the following week to wrap things up, and the DM asks the party wizard to make a save (which he fails) and then asks the other character the rogue his AC and also to make a save (he fails). "Right you're dead - end of campaign - whats next"</p><p></p><p>Total shock ending. The DM had never done anything like this before. Something had changed in that last week out of game time. If this ending had been planned for ,it wouldn't have worked but quite clearly it wasn't. Kept us talking about it for a couple of years before the real truth came out</p></blockquote><p></p>
[QUOTE="Prism, post: 3065097, member: 9501"] Sometimes its great when endings don't go to plan - even remotely We had been playing the campaign on and off for about 10 years over the 90's, had finished a couple of main plot arcs (one about 13th, a second about 17th) and it ends up that we discover our final enemy after about 6 months off heavy time divinations and calling in favours. I totally agree that at this level the DM can completely step back from providing any hooks and let the players work out what to do. The players weren't the only one doing research though. I remember my pc getting up one morning and setting of on a trip down the west coast of Faerun with one of the other party members. About two weeks into the journey we were ambushed by a bunch of devils and Moloch as a random encounter in a forest. Now looking back, of course thats a bit wierd but at the time what do you do? You blast through every spell and tactic in the book to stay alive. Our main party wizard wasn't there that week so no quick escapes. So we both died of course but then woke up in the middle of the night from a nightmare safe in our beds in Waterdeep. Safe except for the fact that we had both been targetted with a custom high level nightmare spell and had proceeded to show the BBEG all of our capabilities - and at this point we still didn't actually know who he was So months later we eventually get to the final battle. I go down in round two to a prismatic spray (stoned) and the others eventually kill the main wizard. Its pretty epic stuff and its fairly late so we start a search of the castle while the party wizard rests to try and learn stone to flesh. We spend the week out of game wondering what treasure we'll find, whether we'll find the enemies evil artifact, is this the end of the campaign? We turn up eager the following week to wrap things up, and the DM asks the party wizard to make a save (which he fails) and then asks the other character the rogue his AC and also to make a save (he fails). "Right you're dead - end of campaign - whats next" Total shock ending. The DM had never done anything like this before. Something had changed in that last week out of game time. If this ending had been planned for ,it wouldn't have worked but quite clearly it wasn't. Kept us talking about it for a couple of years before the real truth came out [/QUOTE]
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