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<blockquote data-quote="Piratecat" data-source="post: 3065469" data-attributes="member: 2"><p>Fantastic stories. I agree about not ending on an all-night marathon, and I won't end on a huge battle, either -- I find fights exhilarating, but they aren't how I want to end a campaign. I've also promised a session where folks come over for dinner and I answer any question they might have about the campaign.</p><p></p><p>I've given the PCs a couple of tools to find out more information. The first is a book, a relic written by an angel; the book is a history of religion on the planet, and while it does take a while to look things up in it, it <strong>doubles</strong> the number of ranks of knowledge (religion) or knowledge (history) a person has. A PC took 20 in order to research several aspects of his own church, and with 25 ranks he got a 72. That kind of crazy high result gives you access to lots of secret history of the church that no one else alive today knows, including scandalous details that the church hierarchy thought buried. It's hard to think of a better tool for destroying long-standing myths and shaking up the religious hierarchy in the campaign, if someone wanted to do so.</p><p></p><p>The other tool is the Infinite Library, a version of the excellent location detailed by Mike Mearls in one of the Arcana Evolved splatbooks. Mine is a place in the Astral where all the information in the multiverse accumulates. You find a book by thinking of a topic and following your sense of unease through an endless succession of rooms, eventually following your instincts to the book that has what you're looking for in it. The time it takes varies by the rarity of the information, from minutes to many many weeks. Thus, if my PCs want to find out <em>anything</em>, there's a book there on it -- but finding it might take months.</p><p></p><p>Right now they're trying to balance the value of the information they'd gain with the time they'd spend locked away from the world, unable to thwart bad guys. It's a nice balance. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Piratecat, post: 3065469, member: 2"] Fantastic stories. I agree about not ending on an all-night marathon, and I won't end on a huge battle, either -- I find fights exhilarating, but they aren't how I want to end a campaign. I've also promised a session where folks come over for dinner and I answer any question they might have about the campaign. I've given the PCs a couple of tools to find out more information. The first is a book, a relic written by an angel; the book is a history of religion on the planet, and while it does take a while to look things up in it, it [b]doubles[/b] the number of ranks of knowledge (religion) or knowledge (history) a person has. A PC took 20 in order to research several aspects of his own church, and with 25 ranks he got a 72. That kind of crazy high result gives you access to lots of secret history of the church that no one else alive today knows, including scandalous details that the church hierarchy thought buried. It's hard to think of a better tool for destroying long-standing myths and shaking up the religious hierarchy in the campaign, if someone wanted to do so. The other tool is the Infinite Library, a version of the excellent location detailed by Mike Mearls in one of the Arcana Evolved splatbooks. Mine is a place in the Astral where all the information in the multiverse accumulates. You find a book by thinking of a topic and following your sense of unease through an endless succession of rooms, eventually following your instincts to the book that has what you're looking for in it. The time it takes varies by the rarity of the information, from minutes to many many weeks. Thus, if my PCs want to find out [i]anything[/i], there's a book there on it -- but finding it might take months. Right now they're trying to balance the value of the information they'd gain with the time they'd spend locked away from the world, unable to thwart bad guys. It's a nice balance. :D [/QUOTE]
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