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<blockquote data-quote="BlackMoria" data-source="post: 3065616" data-attributes="member: 424"><p>My campaign world is going on some 25+ years and almost all of my campaigns run in that world.</p><p></p><p>My campaigns usually end differently but all have common elements, namely:</p><p></p><p>The campaign is truly not at at end. The characters are no longer actively being played but their achievements and their characters live on in the campaign world. I usually do a session after the end-piece of the campaign. The purpose of the session is to tie up any loose ends and to establish the future continuity of the characters. Sometimes this is just discussion and sometimes it means more roleplaying.</p><p></p><p>It is something like the end piece of the final LOTR movie. The campaign was essentially over when the One Ring was destroyed yet Peter Jackson showed key scenes to show the consequences of the epic quest and the glimpse of the future of the characters. I have done a similar sort of thing for years.</p><p></p><p>At any time, my players can revisit their characters to make changes in what the 'retired' character is doing in the campaign. This is most satisfying for my players, when they can direct the focus or activity of characters long since 'retired'</p><p></p><p>'Retired' characters have a tangible presence in the campaign world. Old characters can be the mentors, trainers or the 'observed from afar inspiration' of new characters. It is fun for the players to have favored old characters interacting with new characters in some capacity or from time to time.</p><p></p><p>'Retired' characters have even come out of retirement for 'one last grand adventure' or roleplaying has been done to cover the change of circumstance or activity of a old character (ie. retired character A was a baron but the king was overthrown as part of a current plot device and now the retired character wants to raise an army to overthrow the usurper)</p><p></p><p>Non-active characters continue to be movers and shakers in my campaign world. The end of the campaign doesn't always mean the end of that character's adventures....</p></blockquote><p></p>
[QUOTE="BlackMoria, post: 3065616, member: 424"] My campaign world is going on some 25+ years and almost all of my campaigns run in that world. My campaigns usually end differently but all have common elements, namely: The campaign is truly not at at end. The characters are no longer actively being played but their achievements and their characters live on in the campaign world. I usually do a session after the end-piece of the campaign. The purpose of the session is to tie up any loose ends and to establish the future continuity of the characters. Sometimes this is just discussion and sometimes it means more roleplaying. It is something like the end piece of the final LOTR movie. The campaign was essentially over when the One Ring was destroyed yet Peter Jackson showed key scenes to show the consequences of the epic quest and the glimpse of the future of the characters. I have done a similar sort of thing for years. At any time, my players can revisit their characters to make changes in what the 'retired' character is doing in the campaign. This is most satisfying for my players, when they can direct the focus or activity of characters long since 'retired' 'Retired' characters have a tangible presence in the campaign world. Old characters can be the mentors, trainers or the 'observed from afar inspiration' of new characters. It is fun for the players to have favored old characters interacting with new characters in some capacity or from time to time. 'Retired' characters have even come out of retirement for 'one last grand adventure' or roleplaying has been done to cover the change of circumstance or activity of a old character (ie. retired character A was a baron but the king was overthrown as part of a current plot device and now the retired character wants to raise an army to overthrow the usurper) Non-active characters continue to be movers and shakers in my campaign world. The end of the campaign doesn't always mean the end of that character's adventures.... [/QUOTE]
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