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<blockquote data-quote="Prism" data-source="post: 3065896" data-attributes="member: 9501"><p>We knew that the BBEG had an artifact, a rod, that stole the souls of those it hit. It would then bestow some of the powers of the soul on the bearer. He'd used this successfully to impersonate another wizard which was why he was so hard to track down. To be honest, we were pretty nervous about this aspect of the fight. When we got to the final battle he didn't seem to have the item with him but that didn't stop it being a hard fight</p><p></p><p>Also in those days there was no such thing as cohorts, but my character had a hireling who was a low level cleric - pretty nasty piece of work as it happened - who was basically ignored since she was so much lower in level and power (6th vs 17th). I was fully in control of the character as well as my own but used her more for roleplaying than anything else. So since my main character was temporarily made of stone (not really so temporary - still stone to this day), i was playing the cleric hireling - making search checks, casting detect magics etc. And she happened to find the artifact first.</p><p></p><p>Now this really was the end of the campaign. We all fully expected to wrap up at the end of the following week (not the beginning as it turned out). Would we have played the campaign again? I'm not sure - maybe we would. Would I have done what I did in the middle of the campaign - to be honest probably not.</p><p></p><p>So she walked back to the rogue and wizard (who was asleep already), told the rogue there was a chest she couldn't get into and said she'd stay on watch. Thats where we left it. I spent a week wondering if she really was evil enough to do this - decided yes - and so killed the wizard, smashed up my own main character and with an invisibility took out the rogue. It was certainly a bit strange killing your own character off with your own cohort. At first the DM wasn't so sure about all this, and to be honest neither was I, not generally being into killing off other party members. But basically the entire party had ignored this cleric as being insignificant for ages and she was out for revenge - and treasure.</p><p></p><p>I guess the DM left it to me to admit what had happened, but I never did so he kind of took the blame for it all. He seemed to quite enjoy the 'its not what you think' line followed by 'no really, you're all dead'. I told the others in the end after too much beer one night</p><p></p><p>Party due to the feeling we never completed (although we technically we did), 6 years later the characters are all converted to 3.5 and ready to go. Some are in play, recovered although seriously weakened - some are still stone <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Ending a long term campaign where the characters may well have multiple facets gives the players a lot of freedom in those last couple of sessions to possibly do things you never expected. A conclusion can bring out the best (or worst in my case) in the players</p></blockquote><p></p>
[QUOTE="Prism, post: 3065896, member: 9501"] We knew that the BBEG had an artifact, a rod, that stole the souls of those it hit. It would then bestow some of the powers of the soul on the bearer. He'd used this successfully to impersonate another wizard which was why he was so hard to track down. To be honest, we were pretty nervous about this aspect of the fight. When we got to the final battle he didn't seem to have the item with him but that didn't stop it being a hard fight Also in those days there was no such thing as cohorts, but my character had a hireling who was a low level cleric - pretty nasty piece of work as it happened - who was basically ignored since she was so much lower in level and power (6th vs 17th). I was fully in control of the character as well as my own but used her more for roleplaying than anything else. So since my main character was temporarily made of stone (not really so temporary - still stone to this day), i was playing the cleric hireling - making search checks, casting detect magics etc. And she happened to find the artifact first. Now this really was the end of the campaign. We all fully expected to wrap up at the end of the following week (not the beginning as it turned out). Would we have played the campaign again? I'm not sure - maybe we would. Would I have done what I did in the middle of the campaign - to be honest probably not. So she walked back to the rogue and wizard (who was asleep already), told the rogue there was a chest she couldn't get into and said she'd stay on watch. Thats where we left it. I spent a week wondering if she really was evil enough to do this - decided yes - and so killed the wizard, smashed up my own main character and with an invisibility took out the rogue. It was certainly a bit strange killing your own character off with your own cohort. At first the DM wasn't so sure about all this, and to be honest neither was I, not generally being into killing off other party members. But basically the entire party had ignored this cleric as being insignificant for ages and she was out for revenge - and treasure. I guess the DM left it to me to admit what had happened, but I never did so he kind of took the blame for it all. He seemed to quite enjoy the 'its not what you think' line followed by 'no really, you're all dead'. I told the others in the end after too much beer one night Party due to the feeling we never completed (although we technically we did), 6 years later the characters are all converted to 3.5 and ready to go. Some are in play, recovered although seriously weakened - some are still stone :) Ending a long term campaign where the characters may well have multiple facets gives the players a lot of freedom in those last couple of sessions to possibly do things you never expected. A conclusion can bring out the best (or worst in my case) in the players [/QUOTE]
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