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General Tabletop Discussion
*Pathfinder & Starfinder
Regarding ammo
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<blockquote data-quote="Syrsuro" data-source="post: 4574809" data-attributes="member: 58162"><p>I am of the opinion that they forgot one simple rule.</p><p> </p><p> </p><p>Currently: For a thrown weapon, all enchanted thrown weapons automatically come with the returning enchantment (in addition to whatever other enchantment it has).</p><p> </p><p>Proposed: I think that, for a ranged weapon, all enchanted ranged weapons should come with the unlimited ammunition enchantment (in addition to whatever other enchantment it has). (Note - this would not reduce the reload time.)</p><p> </p><p>Note: I am aware that an item exists that already does this. But that enchantment is a ludicrously high cost and thus is one that few characters would ever want to pay for*.</p><p> </p><p>I don't see what this unbalances and it eliminates the need to track ammo (and makes far more sense in the 4E world where ammo does not carry separate enchantments, unlike earlier editions).</p><p> </p><p>But, although many DMs find such tracking tedious and pointless, the RAW do require you to keep track of the ammunition.</p><p> </p><p>Carl</p><p> </p><p> </p><p>*The endless quiver (AV) has the same function. But with its cost of 4200 gp, you would have to expend 84,000 crossbow bolts (or 126,000 arrows) before breaking even with this item. Even if you managed to expend 20 bolts or 30 arrows per encounter (a high estimation, imho) that means that it would take 4200 encounters before you broke even. If you somehow obtained one at 1st level and used it for every adventure you would reach 30th level long before you got your money's worth from this item and if the game allowed it you would get your money back when you reached 420th level. To put it another way, to break even you would have to average over 100 arrows per encounter throughout your entire career. In short - I don't understand the logic used in its pricing.</p><p> </p><p>CFT</p></blockquote><p></p>
[QUOTE="Syrsuro, post: 4574809, member: 58162"] I am of the opinion that they forgot one simple rule. Currently: For a thrown weapon, all enchanted thrown weapons automatically come with the returning enchantment (in addition to whatever other enchantment it has). Proposed: I think that, for a ranged weapon, all enchanted ranged weapons should come with the unlimited ammunition enchantment (in addition to whatever other enchantment it has). (Note - this would not reduce the reload time.) Note: I am aware that an item exists that already does this. But that enchantment is a ludicrously high cost and thus is one that few characters would ever want to pay for*. I don't see what this unbalances and it eliminates the need to track ammo (and makes far more sense in the 4E world where ammo does not carry separate enchantments, unlike earlier editions). But, although many DMs find such tracking tedious and pointless, the RAW do require you to keep track of the ammunition. Carl *The endless quiver (AV) has the same function. But with its cost of 4200 gp, you would have to expend 84,000 crossbow bolts (or 126,000 arrows) before breaking even with this item. Even if you managed to expend 20 bolts or 30 arrows per encounter (a high estimation, imho) that means that it would take 4200 encounters before you broke even. If you somehow obtained one at 1st level and used it for every adventure you would reach 30th level long before you got your money's worth from this item and if the game allowed it you would get your money back when you reached 420th level. To put it another way, to break even you would have to average over 100 arrows per encounter throughout your entire career. In short - I don't understand the logic used in its pricing. CFT [/QUOTE]
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