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<blockquote data-quote="payn" data-source="post: 8505126" data-attributes="member: 90374"><p>One part I struggle with is in and out of combat skill usage. A GM can set the DC as they see fit, but those numbers are set in combat. Once you reach severe/extreme encounter level, all bets are off on your skills being of any use. It all rolls down hill tho, even your chance at a crit is nil, while its a good chance for the NPC/monster. Ranging from, easy, barely an inconvenience, to snowballs chance in hell is a bit odd for me to come to terms with. I dont want to score crits on scrubs, I want to score them on the real challenges! </p><p></p><p>So, I think im less critical of the skill system out of combat, which is really a system criticism at this point, and im letting spill into skills. Sorry about my bah humbugging these conversations really do help me understand PF2 better.</p></blockquote><p></p>
[QUOTE="payn, post: 8505126, member: 90374"] One part I struggle with is in and out of combat skill usage. A GM can set the DC as they see fit, but those numbers are set in combat. Once you reach severe/extreme encounter level, all bets are off on your skills being of any use. It all rolls down hill tho, even your chance at a crit is nil, while its a good chance for the NPC/monster. Ranging from, easy, barely an inconvenience, to snowballs chance in hell is a bit odd for me to come to terms with. I dont want to score crits on scrubs, I want to score them on the real challenges! So, I think im less critical of the skill system out of combat, which is really a system criticism at this point, and im letting spill into skills. Sorry about my bah humbugging these conversations really do help me understand PF2 better. [/QUOTE]
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