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General Tabletop Discussion
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Regarding DMG, Starter Set and Essentials kit: Are they good for the starting DMs?
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<blockquote data-quote="pemerton" data-source="post: 8810748" data-attributes="member: 42582"><p>It doesn't surprise me that WotC wants to write a DMG that will be helpful for new RPGers. That seems a fairly obvious sort of thing to do, for a publishing house that specialises in selling books to all sorts of RPGers including many new ones.</p><p></p><p>Given that they own the copyright to a first-rate teaching RPG - Moldvay Basic - which overlaps quite a bit with their current flagship product, and given that there are many other examples of good teaching RPGs around, I don't think they'll have much trouble getting a reasonable way towards their goal.</p><p></p><p>I would expect them to look at how they use layout, how they use headings, how they introduce concepts and techniques, and how they illustrate concepts and techniques with examples.</p><p></p><p>Ideally, there will be a reasonable degree of interconnection between the various examples across the PHB and the DMG. This is a strength of Moldvay's examples - across his rulebook you get to see a dungeon designed and then explored, including by the sample character from the chapter on PC gen.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8810748, member: 42582"] It doesn't surprise me that WotC wants to write a DMG that will be helpful for new RPGers. That seems a fairly obvious sort of thing to do, for a publishing house that specialises in selling books to all sorts of RPGers including many new ones. Given that they own the copyright to a first-rate teaching RPG - Moldvay Basic - which overlaps quite a bit with their current flagship product, and given that there are many other examples of good teaching RPGs around, I don't think they'll have much trouble getting a reasonable way towards their goal. I would expect them to look at how they use layout, how they use headings, how they introduce concepts and techniques, and how they illustrate concepts and techniques with examples. Ideally, there will be a reasonable degree of interconnection between the various examples across the PHB and the DMG. This is a strength of Moldvay's examples - across his rulebook you get to see a dungeon designed and then explored, including by the sample character from the chapter on PC gen. [/QUOTE]
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Community
General Tabletop Discussion
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Regarding DMG, Starter Set and Essentials kit: Are they good for the starting DMs?
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