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General Tabletop Discussion
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Regarding DMG, Starter Set and Essentials kit: Are they good for the starting DMs?
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<blockquote data-quote="AnotherGuy" data-source="post: 8810767" data-attributes="member: 7029930"><p>There are obviously countless ways to address the issue, but I was envisioning a table of 2-3 persons which included a DM as the primary educator with the DM able to provide examples of various styles of play.</p><p>i.e. Players have their characters search the room for a secret door.</p><p></p><p>Old Style - players describe what their characters are doing, DM determines success or failure</p><p>Moderns Style (A) - make a check, die determines success of failure</p><p>Modern Style (B) - make a check, die determines existence or not</p><p>Modern Style (C) - make a check, die value determine success or success with a complication</p><p>Combination Style ...etc</p><p></p><p>They'd run through these examples so the viewer could see how the DM dealt with it in each particular playstyle.</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 8810767, member: 7029930"] There are obviously countless ways to address the issue, but I was envisioning a table of 2-3 persons which included a DM as the primary educator with the DM able to provide examples of various styles of play. i.e. Players have their characters search the room for a secret door. Old Style - players describe what their characters are doing, DM determines success or failure Moderns Style (A) - make a check, die determines success of failure Modern Style (B) - make a check, die determines existence or not Modern Style (C) - make a check, die value determine success or success with a complication Combination Style ...etc They'd run through these examples so the viewer could see how the DM dealt with it in each particular playstyle. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Regarding DMG, Starter Set and Essentials kit: Are they good for the starting DMs?
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