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Regarding Knowledge Checks
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<blockquote data-quote="Ryujin" data-source="post: 5871088" data-attributes="member: 27897"><p>Make a simple cheat sheet, that states what knowledge skills pertain to what things; for example monster knowledge checks. That way you can quickly consult it, to give you an idea what to use. </p><p></p><p>In the case of "on the fly" skill determinations, use what seems to apply. Sometimes multiple skills might be applicable. You might be able to navigate a sailing vessel using either Nature or Arcana, as both could be assumed to study the stars, for example. They wouldn't necessarily have the same difficulty number, perhaps Easy for Nature and Moderate for Arcana, as an Arcanist would be less likely to be called upon for that particular duty. Sort of like the difference between practical and theoretical knowledge.</p><p></p><p>This applies for things that the players don't necessarily need, but might make their job easier. If the 'navigation' roll is failed then they would still get to their destination, if they must in order for the story to continue, but might take longer and/or have an unnecessary encounter along the way that complicates things.</p></blockquote><p></p>
[QUOTE="Ryujin, post: 5871088, member: 27897"] Make a simple cheat sheet, that states what knowledge skills pertain to what things; for example monster knowledge checks. That way you can quickly consult it, to give you an idea what to use. In the case of "on the fly" skill determinations, use what seems to apply. Sometimes multiple skills might be applicable. You might be able to navigate a sailing vessel using either Nature or Arcana, as both could be assumed to study the stars, for example. They wouldn't necessarily have the same difficulty number, perhaps Easy for Nature and Moderate for Arcana, as an Arcanist would be less likely to be called upon for that particular duty. Sort of like the difference between practical and theoretical knowledge. This applies for things that the players don't necessarily need, but might make their job easier. If the 'navigation' roll is failed then they would still get to their destination, if they must in order for the story to continue, but might take longer and/or have an unnecessary encounter along the way that complicates things. [/QUOTE]
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Regarding Knowledge Checks
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