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<blockquote data-quote="jrichards" data-source="post: 3441398" data-attributes="member: 21757"><p>Love the cards, great alternative to some pricier options.</p><p></p><p>Here are my suggested additions:</p><p></p><p>1) Sheets of most common items (maybe one page of 9 of each): Potion Cure Light Wounds, Potion Cure Moderate Wounds, Ring of Protection +1, Amulet of Natural Armor +1. I prefer to use 1 card per item instead of marking quantities on cards because my players are HORRIBLE at marking off equipment when they use it. This is the primary reason I am using the cards, and it is better if they hand me a card when they drink a potion rather than trusting them to mark off a quantity. For this reason I would actually like a full sheet of each potion, but that's probably asking too much.</p><p></p><p>2) Cards for unidentified items, specifically potions and scrolls. I like to give an unidentified card to my players with a numeric code on it that is logged in my notes. Then when they identify unidentified potion number 15, I take back "unidentified potion 15" and hand them "Potion of XXXX" card. Right now I am going to use blank cards and write on them, but printed ones would be nicer.</p><p></p><p>That's it for now, I will probably come up with more as I use them more...</p><p></p><p>Jeff</p></blockquote><p></p>
[QUOTE="jrichards, post: 3441398, member: 21757"] Love the cards, great alternative to some pricier options. Here are my suggested additions: 1) Sheets of most common items (maybe one page of 9 of each): Potion Cure Light Wounds, Potion Cure Moderate Wounds, Ring of Protection +1, Amulet of Natural Armor +1. I prefer to use 1 card per item instead of marking quantities on cards because my players are HORRIBLE at marking off equipment when they use it. This is the primary reason I am using the cards, and it is better if they hand me a card when they drink a potion rather than trusting them to mark off a quantity. For this reason I would actually like a full sheet of each potion, but that's probably asking too much. 2) Cards for unidentified items, specifically potions and scrolls. I like to give an unidentified card to my players with a numeric code on it that is logged in my notes. Then when they identify unidentified potion number 15, I take back "unidentified potion 15" and hand them "Potion of XXXX" card. Right now I am going to use blank cards and write on them, but printed ones would be nicer. That's it for now, I will probably come up with more as I use them more... Jeff [/QUOTE]
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