Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Regional benefits
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 1632400" data-attributes="member: 1465"><p>Are they an interesting addition to a campaign setting? I am evaluating the possibility of introducing some benefit tied to the region of origin of each character, but I am not sure how to make them interesting but still minor (or at least not as important as class and race).</p><p></p><p>Instead of using benefits like FR's regions, I was thinking about the following possible advantages given by the choice of a region:</p><p></p><p>1) up to 2 or 3 skills which can be treated as class skill by every class</p><p></p><p>why? well, skills are always useful, and this could lead to some original PC</p><p></p><p>2) bonus languages (not automatic)</p><p></p><p>why? a very minor benefit but with some flavor</p><p></p><p>3) one extra favored class</p><p></p><p>why? this depends on how you treat favored classes, IMC there are no multiclassing penalties, and you get +1 skill point/level of your favored class; if this HR is used, the extra favored class is a very minor benefit</p><p></p><p>4) "early feats", that is up to 3 or 4 feats which can be taken without the prerequisites (or with lowered prerequisites)</p><p></p><p>why? in brief, this is THE benefit of choosing a region, and the one that deserves careful planning; none of these feats are free, however</p><p></p><p>----------------------------------------------------------------------</p><p></p><p>Let's see some examples of what could come out...</p><p></p><p><u>Region 1 - "The crimson coast"</u></p><p></p><p>A natural region highly populated by pirates, sailors and weapon traders</p><p>Class Skills: Climb, Jump and Balance</p><p>Languages: Aquan</p><p>Fav.classes: Rogue</p><p>Early Feats: Weapon Finesse, Exotic Weapon Proficiency (any)*, Dodge, Mobility</p><p></p><p>*only the BAB req is lifted</p><p></p><p><u>Region 2 - "Axia"</u></p><p></p><p>A cosmopolitan town renowned for its magic academy and for the magical item crafts.</p><p>Class Skills: Spellcraft</p><p>Languages: Draconic, Elven, Gnomish, Dwarven</p><p>Fav.classes: Wizard</p><p>Early Feats: any item creation feat [caster level prereq. is lowered by 1]</p><p></p><p><u>Region 3 - "Elves of the Petrified Forest"</u></p><p></p><p>A quasi-region for an elven subrace (similar to the Wood Elves) dedicated in archery and protecting ancient nature.</p><p>Class Skills: Knowledge (Nature) and Survival</p><p>Languages: Sylvan</p><p>Fav.classes: Ranger</p><p>Early Feats: Far Shot, Precise Shot, Rapid Shot</p><p></p><p>---------------------------------------------------------------------</p><p></p><p>Questions:</p><p></p><p>- is this idea going to have any appeal to the players?</p><p>- would it be better to give actual bonus stuff instead of just the chance to "pay less" for it?</p><p>- should I increase the amount of skills/feats?</p><p>- should I dare more with feats (I was thinking Weapon Specialization(one specific) for the 1st region, and Shot on the Run for the 3rd)</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1632400, member: 1465"] Are they an interesting addition to a campaign setting? I am evaluating the possibility of introducing some benefit tied to the region of origin of each character, but I am not sure how to make them interesting but still minor (or at least not as important as class and race). Instead of using benefits like FR's regions, I was thinking about the following possible advantages given by the choice of a region: 1) up to 2 or 3 skills which can be treated as class skill by every class why? well, skills are always useful, and this could lead to some original PC 2) bonus languages (not automatic) why? a very minor benefit but with some flavor 3) one extra favored class why? this depends on how you treat favored classes, IMC there are no multiclassing penalties, and you get +1 skill point/level of your favored class; if this HR is used, the extra favored class is a very minor benefit 4) "early feats", that is up to 3 or 4 feats which can be taken without the prerequisites (or with lowered prerequisites) why? in brief, this is THE benefit of choosing a region, and the one that deserves careful planning; none of these feats are free, however ---------------------------------------------------------------------- Let's see some examples of what could come out... [U]Region 1 - "The crimson coast"[/U] A natural region highly populated by pirates, sailors and weapon traders Class Skills: Climb, Jump and Balance Languages: Aquan Fav.classes: Rogue Early Feats: Weapon Finesse, Exotic Weapon Proficiency (any)*, Dodge, Mobility *only the BAB req is lifted [U]Region 2 - "Axia"[/U] A cosmopolitan town renowned for its magic academy and for the magical item crafts. Class Skills: Spellcraft Languages: Draconic, Elven, Gnomish, Dwarven Fav.classes: Wizard Early Feats: any item creation feat [caster level prereq. is lowered by 1] [U]Region 3 - "Elves of the Petrified Forest"[/U] A quasi-region for an elven subrace (similar to the Wood Elves) dedicated in archery and protecting ancient nature. Class Skills: Knowledge (Nature) and Survival Languages: Sylvan Fav.classes: Ranger Early Feats: Far Shot, Precise Shot, Rapid Shot --------------------------------------------------------------------- Questions: - is this idea going to have any appeal to the players? - would it be better to give actual bonus stuff instead of just the chance to "pay less" for it? - should I increase the amount of skills/feats? - should I dare more with feats (I was thinking Weapon Specialization(one specific) for the 1st region, and Shot on the Run for the 3rd) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Regional benefits
Top