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<blockquote data-quote="Khaalis" data-source="post: 1634428" data-attributes="member: 2167"><p>Definately a good idea. I have used something like this for a long time now.I really think that characters need more development and more mechanical representation of their background and heritage.</p><p></p><p>I like your samples as well. The bonus languages, regional weapon proficiencies and regional preferred classes are also a good touch.</p><p></p><p></p><p>In my old games - I granted 1 bonus Background, Heritage, Origin, Regional, Racial, or Talent feat (depending on what feat systems you are using - I allow most. </p><p>"Background, Heritage, Origin, Regional and Racial feats are defined as any feat specified to be associated to a specific locale, race or heritage (such as those in the <u>Forgotten Realms</u> or Sorcerer Origin feats from <u>Forgotten Heroes-Sorcerer</u>). Talent feats are those that have a Special Restriction that limits them to be taken at first level (such as the Talent feats in <u>Arcana Unearthed</u> and feats such as “Brawny” in <u>Swashbuckling Adventures</u> or Background Feats from AEG’s <u>Feats</u>)).</p><p></p><p>I also allow the choice of one of the following.</p><p>• +2 inherent bonus to two Craft, Knowledge, or Profession skills. </p><p>• +2 inherent bonus to one Class skill. </p><p>• +1 inherent bonus to two Class skills.</p><p>• +1 inherent bonus to one Class skill and choose one appropriate Cross-Class skill to become a Class skill*.</p><p>• +1 inherent bonus to one Class skill and swap two Class Skills for appropriate Cross-Class skills*. </p><p>• Choose two appropriate Cross-Class skills to become Class skills*.</p><p></p><p>(*: These skills become class skills regardless of the class currently being trained, thus they remain class skills even if the PC multi-classes after 1st level.)</p><p></p><p></p><p>I also allow the use of the <u>Unearthed Arcana</u> "Traits & Flaws" and "Charater Background" options.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1634428, member: 2167"] Definately a good idea. I have used something like this for a long time now.I really think that characters need more development and more mechanical representation of their background and heritage. I like your samples as well. The bonus languages, regional weapon proficiencies and regional preferred classes are also a good touch. In my old games - I granted 1 bonus Background, Heritage, Origin, Regional, Racial, or Talent feat (depending on what feat systems you are using - I allow most. "Background, Heritage, Origin, Regional and Racial feats are defined as any feat specified to be associated to a specific locale, race or heritage (such as those in the [u]Forgotten Realms[/u] or Sorcerer Origin feats from [u]Forgotten Heroes-Sorcerer[/u]). Talent feats are those that have a Special Restriction that limits them to be taken at first level (such as the Talent feats in [u]Arcana Unearthed[/u] and feats such as “Brawny” in [u]Swashbuckling Adventures[/u] or Background Feats from AEG’s [u]Feats[/u])). I also allow the choice of one of the following. • +2 inherent bonus to two Craft, Knowledge, or Profession skills. • +2 inherent bonus to one Class skill. • +1 inherent bonus to two Class skills. • +1 inherent bonus to one Class skill and choose one appropriate Cross-Class skill to become a Class skill*. • +1 inherent bonus to one Class skill and swap two Class Skills for appropriate Cross-Class skills*. • Choose two appropriate Cross-Class skills to become Class skills*. (*: These skills become class skills regardless of the class currently being trained, thus they remain class skills even if the PC multi-classes after 1st level.) I also allow the use of the [u]Unearthed Arcana[/u] "Traits & Flaws" and "Charater Background" options. [/QUOTE]
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