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<blockquote data-quote="Li Shenron" data-source="post: 1639367" data-attributes="member: 1465"><p>To clarify my previously posted regional rules: only the extra favored class and the extra class skills are actually real bonuses.</p><p></p><p>Extra favored class eventually equals to more skill points because we are using a HR that there are no multiclassing penalties and instead every level in your favored class gives +1 skill point; if you use the core rule, the extra favored class doesn't give you any bonus, it just lets you multiclass more freely without hard limitations.</p><p>Extra class skills are IMHO a nice addition because they will let the players create slightly unusual characters, like a Wizard with good Move Silently or a Fighter with one good Knowledge, but since they are limited to 2-3 they won't unbalance the classes. A regional class skill will always be a class skill for all your classes including PrCls.</p><p>These effectively skill bonuses won't unbalance anything... at best the fav.class gives +1 skill point/level and the second doesn't give you more points.</p><p></p><p>Extra bonus languages is not even worth mentioning <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> .</p><p></p><p>Early feats are NOT bonus feats! You still have to acquire them as your regular feats at level 1, 3, 6, etc... The advantage is that you can access an early feat a few levels earlier than normal, or without taking another prerequisite feats. Again the point is rather to make unusual characters rather than more powerful (it clearly depends on the fact that you don't design early feats in a bad way!). For example, a character from the Crimson Coast can take Weapon Finesse or Exotic Weapon Prof at 1st level instead of waiting for level 3. I think it's not unbalancing at all...</p><p></p><p>Also note that in general every region is designed around a theme, which means that incidentally the extra class skills will be already class skills for the favored class of that region and the early feats are often typical of the same class. This can mean that it is even unlikely that you can exploit all the benefits from your region.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1639367, member: 1465"] To clarify my previously posted regional rules: only the extra favored class and the extra class skills are actually real bonuses. Extra favored class eventually equals to more skill points because we are using a HR that there are no multiclassing penalties and instead every level in your favored class gives +1 skill point; if you use the core rule, the extra favored class doesn't give you any bonus, it just lets you multiclass more freely without hard limitations. Extra class skills are IMHO a nice addition because they will let the players create slightly unusual characters, like a Wizard with good Move Silently or a Fighter with one good Knowledge, but since they are limited to 2-3 they won't unbalance the classes. A regional class skill will always be a class skill for all your classes including PrCls. These effectively skill bonuses won't unbalance anything... at best the fav.class gives +1 skill point/level and the second doesn't give you more points. Extra bonus languages is not even worth mentioning :) . Early feats are NOT bonus feats! You still have to acquire them as your regular feats at level 1, 3, 6, etc... The advantage is that you can access an early feat a few levels earlier than normal, or without taking another prerequisite feats. Again the point is rather to make unusual characters rather than more powerful (it clearly depends on the fact that you don't design early feats in a bad way!). For example, a character from the Crimson Coast can take Weapon Finesse or Exotic Weapon Prof at 1st level instead of waiting for level 3. I think it's not unbalancing at all... Also note that in general every region is designed around a theme, which means that incidentally the extra class skills will be already class skills for the favored class of that region and the early feats are often typical of the same class. This can mean that it is even unlikely that you can exploit all the benefits from your region. [/QUOTE]
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