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Reinventing fantasy cliches
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<blockquote data-quote="DrunkonDuty" data-source="post: 4154288" data-attributes="member: 54364"><p>So many things to reply to! Will probably do a few posts...</p><p></p><p></p><p></p><p>LOL, just goes to show there's no such thing as a unique idea! And I thought I was being so original.</p><p></p><p>As to what the Goblins trade: mine have a whole swathe of goods to choose from. I'm slightly Obsessive - Compulsive when I world design and I've included trade goods for all the different tribal areas. The merchants trade (barter, no coin) stuff from area to area, effectively providing a transport service. They are also the most technologically advanced of the races in the races in the Borderlands. They make the best bronze and brass tools and weapons. </p><p></p><p>WHich segues nicely into why these Humanoids are on the fringes of civilisation: they don't have iron and that makes a difference when it comes to wars with the Humies who do have iron. Over all the Borderlands are just poorer than the Human Kingdoms it borders. (This also lets me use that old western cliche of trading weapons to the natives.)</p><p></p><p>Hobo: I like your Hobgoblin Empire. Yes it's shadows of Tolkien, but as has been pointed out there's nothing new under the sun, everything is just variations to make things different (and hopefully interesting to our players.) But familiar enough to understand without a course in the Hobgoblin Empire's pseudo-history.</p><p></p><p>Providing detail is one way to give a new spin to an old cliche. What I did with my Gobbo traders was to answer the questions that were provoked. There are no right or wrong answers. If the answer provokes a new question (and they usually do) answer it to. Carry on until you have enough detail to satifsy yourself.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 4154288, member: 54364"] So many things to reply to! Will probably do a few posts... LOL, just goes to show there's no such thing as a unique idea! And I thought I was being so original. As to what the Goblins trade: mine have a whole swathe of goods to choose from. I'm slightly Obsessive - Compulsive when I world design and I've included trade goods for all the different tribal areas. The merchants trade (barter, no coin) stuff from area to area, effectively providing a transport service. They are also the most technologically advanced of the races in the races in the Borderlands. They make the best bronze and brass tools and weapons. WHich segues nicely into why these Humanoids are on the fringes of civilisation: they don't have iron and that makes a difference when it comes to wars with the Humies who do have iron. Over all the Borderlands are just poorer than the Human Kingdoms it borders. (This also lets me use that old western cliche of trading weapons to the natives.) Hobo: I like your Hobgoblin Empire. Yes it's shadows of Tolkien, but as has been pointed out there's nothing new under the sun, everything is just variations to make things different (and hopefully interesting to our players.) But familiar enough to understand without a course in the Hobgoblin Empire's pseudo-history. Providing detail is one way to give a new spin to an old cliche. What I did with my Gobbo traders was to answer the questions that were provoked. There are no right or wrong answers. If the answer provokes a new question (and they usually do) answer it to. Carry on until you have enough detail to satifsy yourself. [/QUOTE]
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