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Reinventing the Cyberpunk genre!
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<blockquote data-quote="Janx" data-source="post: 2151554" data-attributes="member: 8835"><p>JamesDJarvis is on the right track. And we're almost there now. Consider:</p><p></p><p>instant contact? Cellphones. People expect to be able to call anybody, any time. If the phone rings, they answer it. Even when they're driving? Do we really need this "reachability"?</p><p></p><p>Girlfriend dating history and comments? Sites already exist that do this. Heck, the girls fill it out to HELP their ex-boyfriends on their next girlfriend in many cases.</p><p></p><p>Smaller tech? Yeah, that's pretty obvious. Go check out the cell phones in the beginning of the X-Files series or other early '90s shows. Wow. Computer industry is always chasing smaller, faster, cheaper.</p><p></p><p>Chips in kids? Right now, you can chip your dog or cat for pretty cheap. Wave a scanner over it and we got your dog in the national pet registry. RFID technology is little chip stickers on groceries and such. Walk out the door, and the scanners debit your bank account for the stuff you left with. No reason that stuff can't be implanted into people. heck, that whole fingerprinting kids so if they get kidnapped thing just builds the fed a really nice database on its citizens, before they commit a crime.</p><p></p><p>The obvious stuff for tech is stuff the munchkins like. Make me better, smarter faster. Better eyes, stronger arms, etc. Those only really impact the individual, which is fun for combat. But the core of cyberpunk genre is the technology that changes society. Cellphone implants, video screen eyeballs, stuff that changes the way people interact, or the way it can be misused to hurt society, not just an individual. Addiction is a theme as well, and chat rooms, power gizmos, can be addicted to (maybe not as severly physically, but emotionally).</p><p></p><p>Enough rambling, gotta go work.</p><p></p><p>Janx</p></blockquote><p></p>
[QUOTE="Janx, post: 2151554, member: 8835"] JamesDJarvis is on the right track. And we're almost there now. Consider: instant contact? Cellphones. People expect to be able to call anybody, any time. If the phone rings, they answer it. Even when they're driving? Do we really need this "reachability"? Girlfriend dating history and comments? Sites already exist that do this. Heck, the girls fill it out to HELP their ex-boyfriends on their next girlfriend in many cases. Smaller tech? Yeah, that's pretty obvious. Go check out the cell phones in the beginning of the X-Files series or other early '90s shows. Wow. Computer industry is always chasing smaller, faster, cheaper. Chips in kids? Right now, you can chip your dog or cat for pretty cheap. Wave a scanner over it and we got your dog in the national pet registry. RFID technology is little chip stickers on groceries and such. Walk out the door, and the scanners debit your bank account for the stuff you left with. No reason that stuff can't be implanted into people. heck, that whole fingerprinting kids so if they get kidnapped thing just builds the fed a really nice database on its citizens, before they commit a crime. The obvious stuff for tech is stuff the munchkins like. Make me better, smarter faster. Better eyes, stronger arms, etc. Those only really impact the individual, which is fun for combat. But the core of cyberpunk genre is the technology that changes society. Cellphone implants, video screen eyeballs, stuff that changes the way people interact, or the way it can be misused to hurt society, not just an individual. Addiction is a theme as well, and chat rooms, power gizmos, can be addicted to (maybe not as severly physically, but emotionally). Enough rambling, gotta go work. Janx [/QUOTE]
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