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Reinventing the Cyberpunk genre!
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<blockquote data-quote="Soel" data-source="post: 2152554" data-attributes="member: 30024"><p>I think the feeling of what was considered cyberpunk is also what made it so great. Society becoming modular, almost entirely. Unlike VirgilCaine, I still think corporations are the best BBEG/campaign based villains ( just watched a documentary called The Corporation, which offers incredible insight into what exactly constitutes a corporation and what they're capable of. Essential for anyone who is a consumer.)</p><p></p><p>Maybe you should take a look at some of the examples of cyberpunk that are a little different:</p><p>Tetsuo the Iron Man (Japanese film from Shinya Tsukamoto; very surreal, explores the theme of man into machine.)</p><p></p><p>Max Headroom (tv series from the 80's, hard to find, but dealt with media, and it's effect on the changing society.)</p><p></p><p>Underground (early 90's rpg from Mayfair Games that would make for an excellent study for this subject.)</p></blockquote><p></p>
[QUOTE="Soel, post: 2152554, member: 30024"] I think the feeling of what was considered cyberpunk is also what made it so great. Society becoming modular, almost entirely. Unlike VirgilCaine, I still think corporations are the best BBEG/campaign based villains ( just watched a documentary called The Corporation, which offers incredible insight into what exactly constitutes a corporation and what they're capable of. Essential for anyone who is a consumer.) Maybe you should take a look at some of the examples of cyberpunk that are a little different: Tetsuo the Iron Man (Japanese film from Shinya Tsukamoto; very surreal, explores the theme of man into machine.) Max Headroom (tv series from the 80's, hard to find, but dealt with media, and it's effect on the changing society.) Underground (early 90's rpg from Mayfair Games that would make for an excellent study for this subject.) [/QUOTE]
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