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Reinventing the Cyberpunk genre!
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<blockquote data-quote="Byrons_Ghost" data-source="post: 2154071" data-attributes="member: 7396"><p>For Netrunning, I think the main problem is the way the archetype has been implemented in past RPGs. Essentially, they character just got a "Netrunner" ability, which gave it access to an entirely tacked-on system of programs and mini-dungeons and the like. It's like saying that the only ability a mage has is "magic" and then having them do an hour of solo play for every spell they want to cast. It just doesn't work.</p><p></p><p>To me, the closest thing to the way a Netrunner should be done has been the Snoop from Spycraft. Rather than making net access their skill, it instead becomes (in Hero terms) their source. They then get a unique set of abilities such as tracing people, installing backdoors, etc. Basically, it's just assumed that the character works with the net, just like it's assumed that a fighter works with weapons and combat. They then get specific abilities to do stuff, rather than a clunky system that seperates them from the rest of the game.</p><p></p><p>Granted, probably the one main reason that the other games had for keeping the Net as a system as it's own was that anyone could go into it and do the thing- Netrunners were just better at it (this was especially stressed in later CP 2020 books). From that perspective, this mirrors the way things are heading today- with everything chipped and connected to a network, almost veryone is going to be the equivalent of a console jockey, just like almost everyone knows how to drive a car. So, just as everyone in D20 gets a BAB, everyone in a cyberpunk setting should be using the net. Netrunners should just get a lot more tricks and abilities with it- ie fighter bonus feats.</p></blockquote><p></p>
[QUOTE="Byrons_Ghost, post: 2154071, member: 7396"] For Netrunning, I think the main problem is the way the archetype has been implemented in past RPGs. Essentially, they character just got a "Netrunner" ability, which gave it access to an entirely tacked-on system of programs and mini-dungeons and the like. It's like saying that the only ability a mage has is "magic" and then having them do an hour of solo play for every spell they want to cast. It just doesn't work. To me, the closest thing to the way a Netrunner should be done has been the Snoop from Spycraft. Rather than making net access their skill, it instead becomes (in Hero terms) their source. They then get a unique set of abilities such as tracing people, installing backdoors, etc. Basically, it's just assumed that the character works with the net, just like it's assumed that a fighter works with weapons and combat. They then get specific abilities to do stuff, rather than a clunky system that seperates them from the rest of the game. Granted, probably the one main reason that the other games had for keeping the Net as a system as it's own was that anyone could go into it and do the thing- Netrunners were just better at it (this was especially stressed in later CP 2020 books). From that perspective, this mirrors the way things are heading today- with everything chipped and connected to a network, almost veryone is going to be the equivalent of a console jockey, just like almost everyone knows how to drive a car. So, just as everyone in D20 gets a BAB, everyone in a cyberpunk setting should be using the net. Netrunners should just get a lot more tricks and abilities with it- ie fighter bonus feats. [/QUOTE]
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