Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Reinventing the Wheel: Some Handouts for Out of the Abyss
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elladar" data-source="post: 6747763" data-attributes="member: 6801313"><p>I just started running OotA this weekend and was feeling overwhelmed with the potential stuff to keep track of. I decided to let my players handle a lot of it.</p><p></p><p>The Drow Pursuit lets them know what actions increase and decrease pursuit level (as well as seeing where the drow are relative to them). I felt that adds some agency and urgency.</p><p></p><p>The Chase is what happens if the drow catch up (the beginning of which is found on the Drow Pursuit). It is based on some of the stuff that was discussed on the chase thread discussed a while back, though also a lot of ideas I was already working on myself. This has not come up yet (and may not), so I haven't playtested it.</p><p></p><p>Companions Food and Water is to keep track of who is starving (and thus likely to eat one of the characters...), as well as exhaustion etc.</p><p></p><p>Madness is pretty self explanatory.</p><p></p><p>Marching Orders puts the PCs and NPCs in (hopefully) useful positions.</p><p></p><p>OotA Encounter plan is my pre-rolled (and often just picked for interesting encounters) notes on "random" encounters up through Gracklestugh. I borrowed a couple from these threads, though mostly it is straight out of the book. There is almost always an encounter each day and evening. I have decided to go with the "long rests are difficult" idea fielded on these fora. Sometimes the encounter might be "this is a nice place for a long rest).</p><p></p><p>So I just figured I'd share these so people don't need to reinvent the wheel. Hopefully they will be helpful (or at least inspirational) for anyone running this campaign (which we are loving after just one session. As an aside, I think there may have been too much equipment in the armory; my characters are pretty much fully, if not optimally, equipped, and are not really scrounging for armor and weapons the "Survivorman" way I would have hoped).</p></blockquote><p></p>
[QUOTE="Elladar, post: 6747763, member: 6801313"] I just started running OotA this weekend and was feeling overwhelmed with the potential stuff to keep track of. I decided to let my players handle a lot of it. The Drow Pursuit lets them know what actions increase and decrease pursuit level (as well as seeing where the drow are relative to them). I felt that adds some agency and urgency. The Chase is what happens if the drow catch up (the beginning of which is found on the Drow Pursuit). It is based on some of the stuff that was discussed on the chase thread discussed a while back, though also a lot of ideas I was already working on myself. This has not come up yet (and may not), so I haven't playtested it. Companions Food and Water is to keep track of who is starving (and thus likely to eat one of the characters...), as well as exhaustion etc. Madness is pretty self explanatory. Marching Orders puts the PCs and NPCs in (hopefully) useful positions. OotA Encounter plan is my pre-rolled (and often just picked for interesting encounters) notes on "random" encounters up through Gracklestugh. I borrowed a couple from these threads, though mostly it is straight out of the book. There is almost always an encounter each day and evening. I have decided to go with the "long rests are difficult" idea fielded on these fora. Sometimes the encounter might be "this is a nice place for a long rest). So I just figured I'd share these so people don't need to reinvent the wheel. Hopefully they will be helpful (or at least inspirational) for anyone running this campaign (which we are loving after just one session. As an aside, I think there may have been too much equipment in the armory; my characters are pretty much fully, if not optimally, equipped, and are not really scrounging for armor and weapons the "Survivorman" way I would have hoped). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Reinventing the Wheel: Some Handouts for Out of the Abyss
Top