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Reliable Talent. What the what?
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<blockquote data-quote="CapnZapp" data-source="post: 7289588" data-attributes="member: 12731"><p>This is D&D. There isn't <em>supposed to</em> be any drama when a high level Rogue wastes his time cleaning out his local town.</p><p></p><p>Besides, just because locks can't stop him doesn't mean people can't discover he's the thief.</p><p></p><p>The bigger point, though, is the word "wastes". Just like your level 12 fighter can kill as many rats or commoners as he likes doesn't mean the game is broken. Instead: welcome to Dungeons & Dragons! This is a levelled game <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>If you don't like that I'm afraid just nerfing Reliable Talent isn't going to solve things for you. There's a whole host of things that high level characters no longer find challenging: foraging for food, crossing rivers, surviving the environment etc, pick-pocketing everyone in a small city, escaping confinement etc. So, instead of getting into details about this particular case, maybe you just need to play a game without levels?</p><p></p><p>If your Rogue character goes on a thieving spree just because he can, the game already supplies the perfect antidote: <em>the other player characters</em>. Taking down a level 12 Rogue (ideally without killing him) is definitely within the capabilities of a level 12 party (even one member short)... Have the Mayor approach one of the other characters (when the Rogue isn't there) and have her lay out her plight. (And have her apologize the town can't pay any reward, since they're all broke)</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7289588, member: 12731"] This is D&D. There isn't [I]supposed to[/I] be any drama when a high level Rogue wastes his time cleaning out his local town. Besides, just because locks can't stop him doesn't mean people can't discover he's the thief. The bigger point, though, is the word "wastes". Just like your level 12 fighter can kill as many rats or commoners as he likes doesn't mean the game is broken. Instead: welcome to Dungeons & Dragons! This is a levelled game :) If you don't like that I'm afraid just nerfing Reliable Talent isn't going to solve things for you. There's a whole host of things that high level characters no longer find challenging: foraging for food, crossing rivers, surviving the environment etc, pick-pocketing everyone in a small city, escaping confinement etc. So, instead of getting into details about this particular case, maybe you just need to play a game without levels? If your Rogue character goes on a thieving spree just because he can, the game already supplies the perfect antidote: [I]the other player characters[/I]. Taking down a level 12 Rogue (ideally without killing him) is definitely within the capabilities of a level 12 party (even one member short)... Have the Mayor approach one of the other characters (when the Rogue isn't there) and have her lay out her plight. (And have her apologize the town can't pay any reward, since they're all broke) [/QUOTE]
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Reliable Talent. What the what?
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