Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Reliable Talent. What the what?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wulffolk" data-source="post: 7289776" data-attributes="member: 6871450"><p>Just a quick reply off the top of my head, if eventual success is never in question then there is still a resource to be expended . . . TIME.</p><p></p><p>Time is the ultimate resource in any setting that does not allow for time travel (damn, i hate time travel). Instead of simply saying any skill check succeeds and moving on, how about changing the key element to be how long it takes to succeed at the task?</p><p></p><p>My quick suggestion (without taking the time to consider all of the repurcussions) would be to multiply the DC by x10 and let the character keep rolling each round until he accumulates enough on his rolls to reach the DC. For example: a DC 20 lock might be an auto success if only a single roll was required, but now rolling matters because the faster the Rogue can get to 200 the less time he wastes while the guard is circling the halls. The Rogue could settle for the passive automatic roll and take his time (around 10 rounds = 1 minute), or actively roll to get the job done faster ( maybe getting done in 7 or 8 rounds) and avoiding the consequences of getting caught.</p><p></p><p>This could work for many different skills or situations, such as climbing a wall, making it all the way across a courtyard with stealth, or translating an ancient scroll. Imagine the drama of that expert Rogue trying to open a locked gate while his party fends off a horde of bloodthirsty foes.</p></blockquote><p></p>
[QUOTE="Wulffolk, post: 7289776, member: 6871450"] Just a quick reply off the top of my head, if eventual success is never in question then there is still a resource to be expended . . . TIME. Time is the ultimate resource in any setting that does not allow for time travel (damn, i hate time travel). Instead of simply saying any skill check succeeds and moving on, how about changing the key element to be how long it takes to succeed at the task? My quick suggestion (without taking the time to consider all of the repurcussions) would be to multiply the DC by x10 and let the character keep rolling each round until he accumulates enough on his rolls to reach the DC. For example: a DC 20 lock might be an auto success if only a single roll was required, but now rolling matters because the faster the Rogue can get to 200 the less time he wastes while the guard is circling the halls. The Rogue could settle for the passive automatic roll and take his time (around 10 rounds = 1 minute), or actively roll to get the job done faster ( maybe getting done in 7 or 8 rounds) and avoiding the consequences of getting caught. This could work for many different skills or situations, such as climbing a wall, making it all the way across a courtyard with stealth, or translating an ancient scroll. Imagine the drama of that expert Rogue trying to open a locked gate while his party fends off a horde of bloodthirsty foes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Reliable Talent. What the what?
Top