Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Reliable Talent. What the what?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 7290001" data-attributes="member: 16814"><p>Maybe. Depends on how many villagers there are and how well they organize. If most flee or hide, sure.</p><p></p><p>The militia, probably not. A unit of 15 guards stiffened by a few veterans and a knight would put paid to a lone fighter, even of 12th level.</p><p></p><p>The long and short is that the fighter will still be dealing with bounded accuracy, and that's a bitch with lopsided numbers.</p><p></p><p></p><p>Well, he categorically can't. Doesn't have enough spell slots to even get 40 of them to do so, assuming they all fail their save. And, out of the 37 he can charm, that's probably 10 that make the saving throw. Plus, they'd all know who did it and be able to describe him to authorities in an hour.</p><p></p><p></p><p>The difference is the rogue can actually do it almost guaranteed, and has spent no resources to do so. The fighter, even after killing the whole village, will be out some hitpoints. If the villagers realize they can grapple and shove, well, it'll be more than just hitpoint loss the fighter suffers.</p><p></p><p>Again, it's not huge, once you get your head around it, but it's a pretty sudden jump in expectations. </p><p></p><p>Actually, the rogue class encompasses almost all of my design problems. I hate the way they're faster than everyone but high level monks with the triple dash feature, I dislike how expertise breaks bounded accuracy assumptions, and I hate the way reliable talent comes out of nowhere at 12th and forces a complete redesign of things you use to challenge and spotlight the rogue character. Expertise extends everywhere, and is the cause of my almost.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7290001, member: 16814"] Maybe. Depends on how many villagers there are and how well they organize. If most flee or hide, sure. The militia, probably not. A unit of 15 guards stiffened by a few veterans and a knight would put paid to a lone fighter, even of 12th level. The long and short is that the fighter will still be dealing with bounded accuracy, and that's a bitch with lopsided numbers. Well, he categorically can't. Doesn't have enough spell slots to even get 40 of them to do so, assuming they all fail their save. And, out of the 37 he can charm, that's probably 10 that make the saving throw. Plus, they'd all know who did it and be able to describe him to authorities in an hour. The difference is the rogue can actually do it almost guaranteed, and has spent no resources to do so. The fighter, even after killing the whole village, will be out some hitpoints. If the villagers realize they can grapple and shove, well, it'll be more than just hitpoint loss the fighter suffers. Again, it's not huge, once you get your head around it, but it's a pretty sudden jump in expectations. Actually, the rogue class encompasses almost all of my design problems. I hate the way they're faster than everyone but high level monks with the triple dash feature, I dislike how expertise breaks bounded accuracy assumptions, and I hate the way reliable talent comes out of nowhere at 12th and forces a complete redesign of things you use to challenge and spotlight the rogue character. Expertise extends everywhere, and is the cause of my almost. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Reliable Talent. What the what?
Top