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Reliable Talent. What the what?
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<blockquote data-quote="cthulhu42" data-source="post: 7291378" data-attributes="member: 6792361"><p>Earlier editions of the game, and many other RPG's somehow function without auto-succeed skills. And yes, I could go play those editions or other games, but I quite like 5E. I'm not here to throw out the baby with the bathwater. </p><p></p><p> </p><p></p><p> Non-combat spells use up a resource; a spell slot. Even ritual spells consume time. </p><p></p><p> And I don't think a very small possibility of failure is a gimp. To be clear, I don't really like the natural 1 = failure option much because it means a 5% chance of failure, and I think that's too high for an 11th level rogue skill monkey. </p><p></p><p></p><p></p><p> 1, comparing a literary character to a D&D character is a false equivalency. The joker auto succeeds because he's written that way.</p><p></p><p> 2, A 5 second die roll takes too much time away from the game, but a full on side plot involving paladins and government that might take multiple full sessions to resolve is fine? I'm not saying that side plots kicked off due to player actions are bad. I've just read many responses that claim the die roll is a time suck, while at the same time advocating consequences that could well take up weeks or months of game time. </p><p></p><p></p><p></p><p> As I said before, the rogue ripping off a whole town scenario is just an example. I wish we could get past it.</p></blockquote><p></p>
[QUOTE="cthulhu42, post: 7291378, member: 6792361"] Earlier editions of the game, and many other RPG's somehow function without auto-succeed skills. And yes, I could go play those editions or other games, but I quite like 5E. I'm not here to throw out the baby with the bathwater. Non-combat spells use up a resource; a spell slot. Even ritual spells consume time. And I don't think a very small possibility of failure is a gimp. To be clear, I don't really like the natural 1 = failure option much because it means a 5% chance of failure, and I think that's too high for an 11th level rogue skill monkey. 1, comparing a literary character to a D&D character is a false equivalency. The joker auto succeeds because he's written that way. 2, A 5 second die roll takes too much time away from the game, but a full on side plot involving paladins and government that might take multiple full sessions to resolve is fine? I'm not saying that side plots kicked off due to player actions are bad. I've just read many responses that claim the die roll is a time suck, while at the same time advocating consequences that could well take up weeks or months of game time. As I said before, the rogue ripping off a whole town scenario is just an example. I wish we could get past it. [/QUOTE]
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