Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Reliable Talent. What the what?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Xetheral" data-source="post: 7294510" data-attributes="member: 6802765"><p>You have a different definition of "challenge" than I do. To me, succeeding at a die roll isn't a challenge, it's luck. The challenge comes from figuring out how to approach an entire task to maximize the chance of success. At the point where success or failure hinges on a roll of the die, the challenge is already over before the roll.</p><p></p><p>Under that interpretation, Reliable Talent only has an indirect impact on the level challenge. The task of robbing a house doesn't change significantly: the odds of failing due to chance simply go down. The character still has the challenge of figuring out when occupants will be home, whether there will be sufficient cover inside the house to be able to hide once inside, whether there is a dog, whether the <em>neighbors</em> have dogs (who wound be honor-bound by the canine code to bark if the dog in the targeted home starts barking), what tools will be needed to access any valuables (e.g. a shovel for digging up the hearth, a crowbar to move the hearth flagstones), whether light inside the house would be visible to the neighbors (for thieves without darkvision), whether alerted neighbors will rally to attack a thief or mind their own business, how to approach the house without being seen (strangers will be memorable in a small town), escape routes from the neighborhood, etc.</p><p></p><p>Ultimately, under my interpretation, the challenge comes from figuring out the approach to the task, such as coming up with the above list of information needed to maximize the odds of a successful burglary. Reliable Talent may make certain approaches better than others, or open up new approaches that would previously have been gated behind too many die rolls, or even make a horrible approach feasible, but mostly it just reduces the chance that a given approach will simply fail due to luck.</p></blockquote><p></p>
[QUOTE="Xetheral, post: 7294510, member: 6802765"] You have a different definition of "challenge" than I do. To me, succeeding at a die roll isn't a challenge, it's luck. The challenge comes from figuring out how to approach an entire task to maximize the chance of success. At the point where success or failure hinges on a roll of the die, the challenge is already over before the roll. Under that interpretation, Reliable Talent only has an indirect impact on the level challenge. The task of robbing a house doesn't change significantly: the odds of failing due to chance simply go down. The character still has the challenge of figuring out when occupants will be home, whether there will be sufficient cover inside the house to be able to hide once inside, whether there is a dog, whether the [I]neighbors[/I] have dogs (who wound be honor-bound by the canine code to bark if the dog in the targeted home starts barking), what tools will be needed to access any valuables (e.g. a shovel for digging up the hearth, a crowbar to move the hearth flagstones), whether light inside the house would be visible to the neighbors (for thieves without darkvision), whether alerted neighbors will rally to attack a thief or mind their own business, how to approach the house without being seen (strangers will be memorable in a small town), escape routes from the neighborhood, etc. Ultimately, under my interpretation, the challenge comes from figuring out the approach to the task, such as coming up with the above list of information needed to maximize the odds of a successful burglary. Reliable Talent may make certain approaches better than others, or open up new approaches that would previously have been gated behind too many die rolls, or even make a horrible approach feasible, but mostly it just reduces the chance that a given approach will simply fail due to luck. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Reliable Talent. What the what?
Top