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Reliable Talent. What the what?
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<blockquote data-quote="FieserMoep" data-source="post: 7294842" data-attributes="member: 6919650"><p>Outright ignoring locks and stuff for the Rogue to do is imho on the DM to be honest. Just because he is so good at it does not mean you can completely ignore it.</p><p>Just because your fighter can roughen up some tavern brawlers without even standing up, those do not stop to be around there from time to time.</p><p>Just because your entire party has darkvision, all the caves wont become well lit.</p><p></p><p>Do not think of it just as a challenge. Think of it as providing spotlight to the character. Because ultimately most people play DnD to portray a character, his growth and that he achieves stuff. Also by outright ignoring locks you take options away from the rogue. Maybe the party had a disagreement before and the rogue outright refuses to open up a lock until they have resolved it. Maybe the rogue wants to be the first to actually be able to open an otherwise locked chest to "slight of hands" something that is especially important to him due to a subplot or pure greed.</p><p></p><p>Providing a challenge is just as important as providing spotlight - while both ambitions can work together it is important to keep them separated and treat them as such. Just because your Rogue has become one of the better thieves, the world is not changing by removing all locks. Balancing the World retroactively to player abilities is effectively taking away ANY progression they had.</p></blockquote><p></p>
[QUOTE="FieserMoep, post: 7294842, member: 6919650"] Outright ignoring locks and stuff for the Rogue to do is imho on the DM to be honest. Just because he is so good at it does not mean you can completely ignore it. Just because your fighter can roughen up some tavern brawlers without even standing up, those do not stop to be around there from time to time. Just because your entire party has darkvision, all the caves wont become well lit. Do not think of it just as a challenge. Think of it as providing spotlight to the character. Because ultimately most people play DnD to portray a character, his growth and that he achieves stuff. Also by outright ignoring locks you take options away from the rogue. Maybe the party had a disagreement before and the rogue outright refuses to open up a lock until they have resolved it. Maybe the rogue wants to be the first to actually be able to open an otherwise locked chest to "slight of hands" something that is especially important to him due to a subplot or pure greed. Providing a challenge is just as important as providing spotlight - while both ambitions can work together it is important to keep them separated and treat them as such. Just because your Rogue has become one of the better thieves, the world is not changing by removing all locks. Balancing the World retroactively to player abilities is effectively taking away ANY progression they had. [/QUOTE]
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