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Reliable Talent. What the what?
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<blockquote data-quote="Ovinomancer" data-source="post: 7294870" data-attributes="member: 16814"><p>A point I made myself.</p><p></p><p></p><p>Do you spend gametime on it, though? Sure, they exist, but do you actually roll initiative and trade blows (well, not much trading of blows as much as one side receiving all the blows)? Or do you just narrate it and move on?</p><p></p><p></p><p>Well, of course they don't, but how you go from there to here, I'm not really sure.</p><p></p><p></p><p>A point I made myself. Alongside finding it odd that extra effort need be made to continue to spotlight things so that an ability can be called out as special when it's that very ability that causes those things to be trivial. That's not weird for anyone else?</p><p></p><p></p><p>I don't balance my world to the players, but I'm also a human person with limited time that tends to use that time to provide spotlight within challenge. And, I have issues with 11th level making you automatically one of the better thieves in the world -- best in town, sure. Notable in a big city, certainly. Nearly unstoppable at getting into places and hiding? Eh, seems a big jump.</p><p></p><p>Again, the ability can be accommodated, but it requires the DM to pretty strongly shift what's a challenge to the character and also recall that they need to maintain the now trivial challenges to keep spotlight time up. If you're a new DM and this hits you for the first time, that's, like huge. Way bigger than a 6th level spell or an extra attack by the fighter. It's not an expected or easy adjustment when it hits you cold.</p><p></p><p>Now, I'm about 3 campaigns after the first time it hit me, and I'm haven't been a newbie DM for some time. It startled me, sure, but I adapted to it (with the above mentioned growing pains) well enough. None of that makes me think this is a well designed or implemented ability -- it's just one I can deal with well enough.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7294870, member: 16814"] A point I made myself. Do you spend gametime on it, though? Sure, they exist, but do you actually roll initiative and trade blows (well, not much trading of blows as much as one side receiving all the blows)? Or do you just narrate it and move on? Well, of course they don't, but how you go from there to here, I'm not really sure. A point I made myself. Alongside finding it odd that extra effort need be made to continue to spotlight things so that an ability can be called out as special when it's that very ability that causes those things to be trivial. That's not weird for anyone else? I don't balance my world to the players, but I'm also a human person with limited time that tends to use that time to provide spotlight within challenge. And, I have issues with 11th level making you automatically one of the better thieves in the world -- best in town, sure. Notable in a big city, certainly. Nearly unstoppable at getting into places and hiding? Eh, seems a big jump. Again, the ability can be accommodated, but it requires the DM to pretty strongly shift what's a challenge to the character and also recall that they need to maintain the now trivial challenges to keep spotlight time up. If you're a new DM and this hits you for the first time, that's, like huge. Way bigger than a 6th level spell or an extra attack by the fighter. It's not an expected or easy adjustment when it hits you cold. Now, I'm about 3 campaigns after the first time it hit me, and I'm haven't been a newbie DM for some time. It startled me, sure, but I adapted to it (with the above mentioned growing pains) well enough. None of that makes me think this is a well designed or implemented ability -- it's just one I can deal with well enough. [/QUOTE]
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