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Reliable Talent. What the what?
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<blockquote data-quote="Ilbranteloth" data-source="post: 7295142" data-attributes="member: 6778044"><p>So a question for you. If you’re an expert at something, how often do you fail at something that’s medium difficulty? The reality is, when you’ve reached a certain skill level in something, there are a lot of things below that level of skill that you can just do.</p><p></p><p>Having said that, in my opinion, the DCs given in published APs are 5 points too easy. For example, the DC to detect the pits in Tomb of Horrors is 12. Now my complaint isn’t really that it’s for high level characters, although that is part of it. My complaint is that it’s a tomb that has never been beaten in hundreds, if not thousands, of years. How is that possible if the traps are that easy to spot?</p><p></p><p>The game is designed to allow just about anybody a chance. The number they seem to favor is 60% of success. Which means the exceptional have a very high chance of success. </p><p></p><p>We altered the rules by looking at what sort of probabilities and advancement scheme we wanted. That’s what I’d recommend you do. Try to determine how you’d like the math to work, and then you can figure out what sort of modification you’d like to make.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7295142, member: 6778044"] So a question for you. If you’re an expert at something, how often do you fail at something that’s medium difficulty? The reality is, when you’ve reached a certain skill level in something, there are a lot of things below that level of skill that you can just do. Having said that, in my opinion, the DCs given in published APs are 5 points too easy. For example, the DC to detect the pits in Tomb of Horrors is 12. Now my complaint isn’t really that it’s for high level characters, although that is part of it. My complaint is that it’s a tomb that has never been beaten in hundreds, if not thousands, of years. How is that possible if the traps are that easy to spot? The game is designed to allow just about anybody a chance. The number they seem to favor is 60% of success. Which means the exceptional have a very high chance of success. We altered the rules by looking at what sort of probabilities and advancement scheme we wanted. That’s what I’d recommend you do. Try to determine how you’d like the math to work, and then you can figure out what sort of modification you’d like to make. [/QUOTE]
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