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Reliable Talent. What the what?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7295993" data-attributes="member: 6775031"><p>Fair enough, but you shouldn't only be encountering monsters that are exactly equal to your level, any more than you should only encounter locks that are designed for a rogue of your level. For as long as you want to tie skill ranks to character level or hit dice, a moderately-stealthy character will be able to sneak past a low-level monster but not a high-level one, and that's something.</p><p></p><p>You could also divorce skill ratings from level and hit dice entirely, of course. You could let that eyeball monster have Passive Perception 25 regardless of how well it fights, and let it auto-spot anyone with less than +5 to Stealth while anyone with Stealth +35 can ignore it entirely, and have level 1 characters with Stealth bonuses between +0 and +40. That's potentially workable, even if D&D has never gone that route in the past. Setting your skill ratings would be an important part of character generation, and you'd probably want a complicated point-buy system to encourage moderate scores, but you could do it.</p><p>But if you have the super rogue with +39 to the check, then what's the point of having the fighter with +17? The fighter will never get a chance to even attempt those DC 20 locks, because the rogue is there.</p><p></p><p>If you have a bunch of DC 20 locks, and one that's DC 40, then that's a good reason to bring a fighter who has +17 <em>if</em> you don't already have a rogue with +39.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7295993, member: 6775031"] Fair enough, but you shouldn't only be encountering monsters that are exactly equal to your level, any more than you should only encounter locks that are designed for a rogue of your level. For as long as you want to tie skill ranks to character level or hit dice, a moderately-stealthy character will be able to sneak past a low-level monster but not a high-level one, and that's something. You could also divorce skill ratings from level and hit dice entirely, of course. You could let that eyeball monster have Passive Perception 25 regardless of how well it fights, and let it auto-spot anyone with less than +5 to Stealth while anyone with Stealth +35 can ignore it entirely, and have level 1 characters with Stealth bonuses between +0 and +40. That's potentially workable, even if D&D has never gone that route in the past. Setting your skill ratings would be an important part of character generation, and you'd probably want a complicated point-buy system to encourage moderate scores, but you could do it. But if you have the super rogue with +39 to the check, then what's the point of having the fighter with +17? The fighter will never get a chance to even attempt those DC 20 locks, because the rogue is there. If you have a bunch of DC 20 locks, and one that's DC 40, then that's a good reason to bring a fighter who has +17 [I]if[/I] you don't already have a rogue with +39. [/QUOTE]
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