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<blockquote data-quote="The Crimson Binome" data-source="post: 7297523" data-attributes="member: 6775031"><p>Why would the rogue not open the door, unless it's because they didn't want to go through?</p><p></p><p>The players have characters, which they play as, who have different ability sets that describe their capacity to interact with their world. The point of playing an RPG is to see what those characters do, and what happens to them as a result of their choices within the world.</p><p>If the game is going to proceed, then the GM needs to play the world as a real place, such that the choices of the players and their characters have meaning. If the GM decides that there should be more powerful monsters in order to challenge a strong fighter, or particularly complicated locks in order to challenge the expert thief, then the fact that the fighter is strong or the thief is skilled would be meaningless, because the GM already decided that they will have (for example) an 80% chance of success. </p><p></p><p>If the GM is going to contrive obstacles based on the capacity of the PCs to overcome those obstacles, then there's no point in the fighter being the best fighter that they can be, because that <em>causally</em> increases the power of their opposition. There's no reason for them to hit the gym and raise their Strength, or find the best magical sword they can, because being competent may well <em>decrease</em> their chance of success. Which is ridiculous, of course, but if that's the way their world <em>actually</em> works - if there really <em>is</em> some malevolent Power conspiring to make their life <em>interesting</em> - then they would be insane to believe otherwise.</p><p></p><p>Most people don't want to roleplay in a world that <em>actually</em> works that way, though. They don't want to play a lazy fighter who throws away every magical sword they come across because they know that all magical swords attract strong monsters. And they don't want to <em>pretend</em> the world doesn't work the way that it does, because that would necessitate a perpetual cognitive bias <em>on top of</em> the standard roleplaying bias! Most people don't want to ask <em>what their character would do, if their character wasn't under a massive delusion about the futility of their actions</em>! Most people want to roleplay in a world where the gods <em>aren't</em> specifically out to mess with them, and where they can make choices with reasonable certainty about how those choices will affect their success later on!</p><p></p><p>When you suggest contriving opposition based on the capability of the party, you damage the integrity of GMs everywhere. Players shouldn't have to worry that the DM is arbitrarily changing the DC of a check based on how they build their character, such that every choice they make is pointless. But if they come here and read this thread, then they will see you saying that a good GM <em>should</em> act this way, and then they'll grow distrustful of every GM they ever play with!</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7297523, member: 6775031"] Why would the rogue not open the door, unless it's because they didn't want to go through? The players have characters, which they play as, who have different ability sets that describe their capacity to interact with their world. The point of playing an RPG is to see what those characters do, and what happens to them as a result of their choices within the world. If the game is going to proceed, then the GM needs to play the world as a real place, such that the choices of the players and their characters have meaning. If the GM decides that there should be more powerful monsters in order to challenge a strong fighter, or particularly complicated locks in order to challenge the expert thief, then the fact that the fighter is strong or the thief is skilled would be meaningless, because the GM already decided that they will have (for example) an 80% chance of success. If the GM is going to contrive obstacles based on the capacity of the PCs to overcome those obstacles, then there's no point in the fighter being the best fighter that they can be, because that [I]causally[/I] increases the power of their opposition. There's no reason for them to hit the gym and raise their Strength, or find the best magical sword they can, because being competent may well [I]decrease[/I] their chance of success. Which is ridiculous, of course, but if that's the way their world [I]actually[/I] works - if there really [I]is[/I] some malevolent Power conspiring to make their life [I]interesting[/I] - then they would be insane to believe otherwise. Most people don't want to roleplay in a world that [I]actually[/I] works that way, though. They don't want to play a lazy fighter who throws away every magical sword they come across because they know that all magical swords attract strong monsters. And they don't want to [I]pretend[/I] the world doesn't work the way that it does, because that would necessitate a perpetual cognitive bias [I]on top of[/I] the standard roleplaying bias! Most people don't want to ask [I]what their character would do, if their character wasn't under a massive delusion about the futility of their actions[/I]! Most people want to roleplay in a world where the gods [I]aren't[/I] specifically out to mess with them, and where they can make choices with reasonable certainty about how those choices will affect their success later on! When you suggest contriving opposition based on the capability of the party, you damage the integrity of GMs everywhere. Players shouldn't have to worry that the DM is arbitrarily changing the DC of a check based on how they build their character, such that every choice they make is pointless. But if they come here and read this thread, then they will see you saying that a good GM [I]should[/I] act this way, and then they'll grow distrustful of every GM they ever play with! [/QUOTE]
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