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General Tabletop Discussion
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Reliable Talent. What the what?
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<blockquote data-quote="Mort" data-source="post: 7536506" data-attributes="member: 762"><p>Certainly not my intent, I'll try to be clearer.</p><p></p><p></p><p></p><p>Makes sense. But, what I've been saying here is, why not eliminate the die roll instead of nerfing the ability?</p><p></p><p>Essentially, reliable talent allows the rogue to have a much higher floor on certain abilities.</p><p></p><p>Just treat it like a passive check and dictate that the rogue made it, no roll necessary.</p><p></p><p>Example: group comes across a rickety rope bridge that's swinging wildly. DM has set an athletics or acrobatics DC of 15 to get across (DM does not tell the players the DC) (we'll pretend that an 11+ level party couldn't just teleport, fly, etc across, maybe they're trying to preserve resources).</p><p></p><p>Everyone else has to roll to get across, maybe there's talk of aid another (provide advantage to crossing PC by holding down the bridge). but rolls are still made.</p><p></p><p>Rogue's turn to cross comes, he's trained in acrobatics, has a +8 or so. As he comes to the bridge, the DM dictates that he just made it across - perk of reliable talent.</p><p></p><p></p><p></p><p></p><p></p><p>Don't roll. </p><p></p><p>I just didn't like your proposed situation where the player has to guess if they should roll or not. It seems both punitive and unnecessarily complicated.</p><p></p><p></p><p></p><p>I was responding to the houserule and why I didn't care for it. Hopefully this post cleared that up.</p></blockquote><p></p>
[QUOTE="Mort, post: 7536506, member: 762"] Certainly not my intent, I'll try to be clearer. Makes sense. But, what I've been saying here is, why not eliminate the die roll instead of nerfing the ability? Essentially, reliable talent allows the rogue to have a much higher floor on certain abilities. Just treat it like a passive check and dictate that the rogue made it, no roll necessary. Example: group comes across a rickety rope bridge that's swinging wildly. DM has set an athletics or acrobatics DC of 15 to get across (DM does not tell the players the DC) (we'll pretend that an 11+ level party couldn't just teleport, fly, etc across, maybe they're trying to preserve resources). Everyone else has to roll to get across, maybe there's talk of aid another (provide advantage to crossing PC by holding down the bridge). but rolls are still made. Rogue's turn to cross comes, he's trained in acrobatics, has a +8 or so. As he comes to the bridge, the DM dictates that he just made it across - perk of reliable talent. Don't roll. I just didn't like your proposed situation where the player has to guess if they should roll or not. It seems both punitive and unnecessarily complicated. I was responding to the houserule and why I didn't care for it. Hopefully this post cleared that up. [/QUOTE]
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Reliable Talent. What the what?
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