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Relics & Rituals: spells balanced?
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<blockquote data-quote="jasamcarl" data-source="post: 54550" data-attributes="member: 1251"><p><strong>Well......</strong></p><p></p><p>Oh, I don't know, perhaps its the fact that it does an inefficient 1d6 damage per spell level while requiring the spellfire user to make a ranged touch attack while the target also gets a reflex save on top of that, and at high levels, they are often able to overcome it; On a spell level by spell level basis its far more beneficial for a mage to use a high level evocation spell or even a low level magic missle than to waste that 'charging' a Spellfire user, while a fighter will deal much more consistent damage with his melee weapon. Its passive insofar as a DM who chooses to use a large number of encounters of variable difficulty will make any use of 'excess' spells on the part of the wizard, who has to trade more effective spells that MIGHT be lost that day for ineffective persistent spellfire charges, very risky(This is why MaoF gives the DM direct discretion over the feat). The DM having SUCH a direct impact on its value makes spellfire passive. Absorbing enemy spells essentially means risking or 'wasting' a precious round of combat on a readied action, so in short term combat, direct use of that action usually amounts to nothing more than a drag. Spellfire can either be rather strong at low levels if the dm plans around major encounters, or very weak at both high levels (where merely using the ability to attack takes a great oppurtunity cost) and in campaigns and published dungeons with many disparate encounters.</p></blockquote><p></p>
[QUOTE="jasamcarl, post: 54550, member: 1251"] [b]Well......[/b] Oh, I don't know, perhaps its the fact that it does an inefficient 1d6 damage per spell level while requiring the spellfire user to make a ranged touch attack while the target also gets a reflex save on top of that, and at high levels, they are often able to overcome it; On a spell level by spell level basis its far more beneficial for a mage to use a high level evocation spell or even a low level magic missle than to waste that 'charging' a Spellfire user, while a fighter will deal much more consistent damage with his melee weapon. Its passive insofar as a DM who chooses to use a large number of encounters of variable difficulty will make any use of 'excess' spells on the part of the wizard, who has to trade more effective spells that MIGHT be lost that day for ineffective persistent spellfire charges, very risky(This is why MaoF gives the DM direct discretion over the feat). The DM having SUCH a direct impact on its value makes spellfire passive. Absorbing enemy spells essentially means risking or 'wasting' a precious round of combat on a readied action, so in short term combat, direct use of that action usually amounts to nothing more than a drag. Spellfire can either be rather strong at low levels if the dm plans around major encounters, or very weak at both high levels (where merely using the ability to attack takes a great oppurtunity cost) and in campaigns and published dungeons with many disparate encounters. [/QUOTE]
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