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Rel's Faded Glory II (Thanks Old One) Final Update 7/14
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<blockquote data-quote="The Lone Corndog" data-source="post: 180353" data-attributes="member: 3153"><p><strong>Scar checking in</strong></p><p></p><p>Been a while since I posted, so I'm not gonna do any blow by blow recounting of events from Scar's perspective, but just some general commentary. Scar is a simple creature, just point him in the general direction of those that need a dose of boot leather to the posterior, and let him go to work. A bit of healing from time to time is greatly appreciated (hint, hint).</p><p></p><p>Scar is a bit of a diversion from my usual character - not very bright, not very sneaky, not very...rogue-ish, you might say. He's fun to play when the fur starts flying, but is at a bit of a loss when more subtle means to an end are the way to go. Scar doesn't do subtle. At all.</p><p></p><p>While Raven and Speaks are cooking up the next intricate, clever plan, Scar is pacing back and forth muttering under his breath 'Time's a'wasting - let's go!!' If the question is: Should we press on, or run away, the answer is 99.44% 'Press on' from Scar. That Scar, often wrong, never in doubt.</p><p></p><p>Some operating priciples:</p><p></p><p>Find the biggest mofo on the battlefield, and take him out - fast. The others should lose heart and be easier to take later. Besides, getting nickeled and dimed by the small fry decreases your chances of taking out the big boy with ease. That's why they are there - ignore them when possible.</p><p></p><p>Kill the magic using types asap (duh!)</p><p></p><p>Best way to deal with an ambush: Bull through it to the other side - if they could take you in a fair fight, they wouldn't bother with an ambush.</p><p></p><p>If you are in a temple of evil, and the baddies won't come out to play, pee on the altar - that'll bring 'em running. Not to mention, it's just fun to do.</p><p></p><p>Always keep forward momentum - retreating to regroup is not keeping forward momentum....</p><p></p><p>The good stuff is usually downstairs - when you start setting off traps and alarms, you're getting close. Press on!</p><p></p><p>Bull Strength is good. Bull Strength is very good.</p><p></p><p>Yell stuff in combat - try to be insulting to the enemy's parentage, race, religion, appearance, smell and combat prowess. This gets results... of some kind, anyway. Not to mention, it's just fun to do.</p><p></p><p>If the priest tells you the amulet you are wearing is evil, believe him. It'll give you bad dreams, or worse.....</p><p></p><p>Taking your pet into the middle of a screaming melee with blood an gore spraying everywhere is just a bad idea - particularly if that means spending healing on the pet and not the fighter <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Anyway, thanks for reading this Story Hour - Rel seems to get a real kick out of it, and a happy DM is a good thing.</p><p></p><p>Yrs,</p><p>Scar</p></blockquote><p></p>
[QUOTE="The Lone Corndog, post: 180353, member: 3153"] [b]Scar checking in[/b] Been a while since I posted, so I'm not gonna do any blow by blow recounting of events from Scar's perspective, but just some general commentary. Scar is a simple creature, just point him in the general direction of those that need a dose of boot leather to the posterior, and let him go to work. A bit of healing from time to time is greatly appreciated (hint, hint). Scar is a bit of a diversion from my usual character - not very bright, not very sneaky, not very...rogue-ish, you might say. He's fun to play when the fur starts flying, but is at a bit of a loss when more subtle means to an end are the way to go. Scar doesn't do subtle. At all. While Raven and Speaks are cooking up the next intricate, clever plan, Scar is pacing back and forth muttering under his breath 'Time's a'wasting - let's go!!' If the question is: Should we press on, or run away, the answer is 99.44% 'Press on' from Scar. That Scar, often wrong, never in doubt. Some operating priciples: Find the biggest mofo on the battlefield, and take him out - fast. The others should lose heart and be easier to take later. Besides, getting nickeled and dimed by the small fry decreases your chances of taking out the big boy with ease. That's why they are there - ignore them when possible. Kill the magic using types asap (duh!) Best way to deal with an ambush: Bull through it to the other side - if they could take you in a fair fight, they wouldn't bother with an ambush. If you are in a temple of evil, and the baddies won't come out to play, pee on the altar - that'll bring 'em running. Not to mention, it's just fun to do. Always keep forward momentum - retreating to regroup is not keeping forward momentum.... The good stuff is usually downstairs - when you start setting off traps and alarms, you're getting close. Press on! Bull Strength is good. Bull Strength is very good. Yell stuff in combat - try to be insulting to the enemy's parentage, race, religion, appearance, smell and combat prowess. This gets results... of some kind, anyway. Not to mention, it's just fun to do. If the priest tells you the amulet you are wearing is evil, believe him. It'll give you bad dreams, or worse..... Taking your pet into the middle of a screaming melee with blood an gore spraying everywhere is just a bad idea - particularly if that means spending healing on the pet and not the fighter ;) Anyway, thanks for reading this Story Hour - Rel seems to get a real kick out of it, and a happy DM is a good thing. Yrs, Scar [/QUOTE]
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