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Rel's Faded Glory III: Glory Reborn (FINAL UPDATE 6/22 - SHE'S DONE, BABY!!)
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<blockquote data-quote="Speaks With Stone" data-source="post: 1230050" data-attributes="member: 375"><p>I think tactics would be a great plus - especially knowing how much thought Rel puts into the bad guy's tactics. I also don't think you are likely to see any brilliant moves on our part. At heart most of our players are very individualistic and we also have a lot of players who are fairly new to the rules and at least one of the new characters isn't really optimized for combat all that much. Right now setting up flank attacks seems to be the extent of our tactics and that is rather hit or miss.</p><p></p><p>I hope that we can build up some synergy as everyone gets used to their characters - but we'll see.</p><p></p><p>On the up side, we have a lot of character building and interaction. We all seem to have clear ideas of who we are and I think that is a fun part of the game. We have always been a little less effective in combat, but we've always had good character reasons for being that way (if that makes any sense).</p><p></p><p>Oh, and as to the Awakened animals and tree . . . I was really psyched at the end of the last campaign because I had made it to 9th level. I loved the idea that during the downtime I'd be able to make the woods more "enchanted" with awakened critters and trees. But then Rel informed me that he wanted everyone to start at 8th level. Since I lost a level at the start of the campaign, Rel did allow me to rearrange a few feats and stats and gave me some awakened critters to account for the lost level. I dropped my strength and improved my charisma to reflect the greater reliance on shapeshifting and spells as well as diplomacy. I didn't really intend for Speaks to be so diplomatic - I mean he wears a wooden mask when he meets most people so it's a little hard to form trust - but it's a role he fell into in the last campaign. Anyway, he's not much better at it, but enough to get by on. I like to think of Speaks With Stone as his own political unit north of Glynden. I came to see him that way during the Inquisition. So the awakened animals gives me a more communicative population to lead. Also, it allows me to make absences without worry of my wood being unprotected.</p></blockquote><p></p>
[QUOTE="Speaks With Stone, post: 1230050, member: 375"] I think tactics would be a great plus - especially knowing how much thought Rel puts into the bad guy's tactics. I also don't think you are likely to see any brilliant moves on our part. At heart most of our players are very individualistic and we also have a lot of players who are fairly new to the rules and at least one of the new characters isn't really optimized for combat all that much. Right now setting up flank attacks seems to be the extent of our tactics and that is rather hit or miss. I hope that we can build up some synergy as everyone gets used to their characters - but we'll see. On the up side, we have a lot of character building and interaction. We all seem to have clear ideas of who we are and I think that is a fun part of the game. We have always been a little less effective in combat, but we've always had good character reasons for being that way (if that makes any sense). Oh, and as to the Awakened animals and tree . . . I was really psyched at the end of the last campaign because I had made it to 9th level. I loved the idea that during the downtime I'd be able to make the woods more "enchanted" with awakened critters and trees. But then Rel informed me that he wanted everyone to start at 8th level. Since I lost a level at the start of the campaign, Rel did allow me to rearrange a few feats and stats and gave me some awakened critters to account for the lost level. I dropped my strength and improved my charisma to reflect the greater reliance on shapeshifting and spells as well as diplomacy. I didn't really intend for Speaks to be so diplomatic - I mean he wears a wooden mask when he meets most people so it's a little hard to form trust - but it's a role he fell into in the last campaign. Anyway, he's not much better at it, but enough to get by on. I like to think of Speaks With Stone as his own political unit north of Glynden. I came to see him that way during the Inquisition. So the awakened animals gives me a more communicative population to lead. Also, it allows me to make absences without worry of my wood being unprotected. [/QUOTE]
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