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Remembering STAR TREK Roleplaying Games
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<blockquote data-quote="CarlZog" data-source="post: 7662059" data-attributes="member: 11716"><p>I think the most enduring depiction of Star Trek in gaming is Star Fleet Battles, which was originally published in the late '70s and ended up developing its own extended universe before Star Trek itself ever expanded into movies and additional TV shows. Consequently, much of SFB's universe doesn't look very familiar to fans of later day Trek, but it does have its own avid fanbase, and a variety of games are still published for it.</p><p></p><p>Prime Directive is the RPG for the "Star Fleet Universe", and as you note it's been published for several different systems, including GURPS, and d20Modern. It's still in print and a Traveller edition is currently in the works. </p><p></p><p>Because the Star Fleet Universe was originally a wargame setting and is built loosely on elements only from the original series, there tends to be more military emphasis and inter-empire conflict than in other Trek-based RPGs. At least that's my take. I know other Prime Directive GMs who have successfully kept the focus on Trek-style exploration. </p><p></p><p>I personally like the GURPS version of Prime Directive best. It uses an essentially GURPS lite rules set, but anything and everything from the full GURPS rules and sourcebook lineup can be added to the game. It opens the game to a lot of possibilities similar to the oddball situations the Trek crews often found themselves in, and the grittiness of GURPS system is well-suited to the solutions those crews had to come up with.</p><p></p><p>Prime Directive, Star Fleet Battles and several other games set in the Star Fleet Universe are all still in print and actively developed by a tiny Texas company that's still owned by the original designer of SFB. Because of the byzantine legacy of their Trek license, they can still only use limited elements of the original series, and can't ever develop anything based on later shows or movies.</p><p></p><p> Despite vaguely knowing about these games for decades, I was only really introduced to playing them a few years ago, and in that time I think I've become a bigger fan of their Star Fleet Universe than I am of the canon Trek universe. In many ways, it's more internally consistent and more interesting.</p></blockquote><p></p>
[QUOTE="CarlZog, post: 7662059, member: 11716"] I think the most enduring depiction of Star Trek in gaming is Star Fleet Battles, which was originally published in the late '70s and ended up developing its own extended universe before Star Trek itself ever expanded into movies and additional TV shows. Consequently, much of SFB's universe doesn't look very familiar to fans of later day Trek, but it does have its own avid fanbase, and a variety of games are still published for it. Prime Directive is the RPG for the "Star Fleet Universe", and as you note it's been published for several different systems, including GURPS, and d20Modern. It's still in print and a Traveller edition is currently in the works. Because the Star Fleet Universe was originally a wargame setting and is built loosely on elements only from the original series, there tends to be more military emphasis and inter-empire conflict than in other Trek-based RPGs. At least that's my take. I know other Prime Directive GMs who have successfully kept the focus on Trek-style exploration. I personally like the GURPS version of Prime Directive best. It uses an essentially GURPS lite rules set, but anything and everything from the full GURPS rules and sourcebook lineup can be added to the game. It opens the game to a lot of possibilities similar to the oddball situations the Trek crews often found themselves in, and the grittiness of GURPS system is well-suited to the solutions those crews had to come up with. Prime Directive, Star Fleet Battles and several other games set in the Star Fleet Universe are all still in print and actively developed by a tiny Texas company that's still owned by the original designer of SFB. Because of the byzantine legacy of their Trek license, they can still only use limited elements of the original series, and can't ever develop anything based on later shows or movies. Despite vaguely knowing about these games for decades, I was only really introduced to playing them a few years ago, and in that time I think I've become a bigger fan of their Star Fleet Universe than I am of the canon Trek universe. In many ways, it's more internally consistent and more interesting. [/QUOTE]
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