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Remembering STAR TREK Roleplaying Games
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<blockquote data-quote="lyle.spade" data-source="post: 7662061" data-attributes="member: 30042"><p>I was a huge ST fan during the first golden age of RPGs and owned a large quantity of the FASA titles, but only played it a handful of times. I still own some of those books and boxes, having sold a good amount of my collection years ago on eBay. When LUG published their version in the 90s I picked up most everything for it...and played it twice. I still have most of the LUG books and boxes - in fact, I think the only things I don't have from that whole line are the DM kids and Raiders, Renegades, and Roges (I think that's what it's called).</p><p></p><p>I still really like ST as a property, and would love to run or play a ST campaign. I also think it's highly improbable that it'll ever happen. Running ST within the story conceits of the series' or movies is exceptionally difficult, due to the system of ranks and the fact that ST has a certain feel that is unique within scifi worlds. My players over the years have all disliked even the notion of one having command authority over the others, even if it's not run that way. Sure, they could all be the same rank, still the idea of being in uniform and working closely within a rank-based hierarchy just hasn't interested my players. The other issue - that of the feel - is the bigger one, I believe. ST is different from all other scifi properties, and if that vibe isn't promoted, it's not ST...and therefore not satisfying as an attempt to play in that world.</p><p></p><p>The last time I ran it - years ago with the LUG system - one of my players insisted on running big, rough guy of Scottish descent, and then tried to play the guy as an initimading, hair-trigger brute. "I punch first" might work on fantasy, or in other genres, but it breaks down the necessary vibe of ST. Needless to say, that was a short-lived story.</p><p></p><p>The great challenge is in recruiting players who know enough about ST and agree on the vibe that should be established and maintained. That's far more difficult to do than with Star Wars. And so ST, as an RPG, is to me the great unrealizable dream. It'd be awesome and memorable and cool beyond words if it could be made to work...but it's a tough one to make happen. That said, I've always loved reading the books and dreaming about that idea.</p><p></p><p>Maybe I'll offer it as a session at a con later this year. Maybe.</p></blockquote><p></p>
[QUOTE="lyle.spade, post: 7662061, member: 30042"] I was a huge ST fan during the first golden age of RPGs and owned a large quantity of the FASA titles, but only played it a handful of times. I still own some of those books and boxes, having sold a good amount of my collection years ago on eBay. When LUG published their version in the 90s I picked up most everything for it...and played it twice. I still have most of the LUG books and boxes - in fact, I think the only things I don't have from that whole line are the DM kids and Raiders, Renegades, and Roges (I think that's what it's called). I still really like ST as a property, and would love to run or play a ST campaign. I also think it's highly improbable that it'll ever happen. Running ST within the story conceits of the series' or movies is exceptionally difficult, due to the system of ranks and the fact that ST has a certain feel that is unique within scifi worlds. My players over the years have all disliked even the notion of one having command authority over the others, even if it's not run that way. Sure, they could all be the same rank, still the idea of being in uniform and working closely within a rank-based hierarchy just hasn't interested my players. The other issue - that of the feel - is the bigger one, I believe. ST is different from all other scifi properties, and if that vibe isn't promoted, it's not ST...and therefore not satisfying as an attempt to play in that world. The last time I ran it - years ago with the LUG system - one of my players insisted on running big, rough guy of Scottish descent, and then tried to play the guy as an initimading, hair-trigger brute. "I punch first" might work on fantasy, or in other genres, but it breaks down the necessary vibe of ST. Needless to say, that was a short-lived story. The great challenge is in recruiting players who know enough about ST and agree on the vibe that should be established and maintained. That's far more difficult to do than with Star Wars. And so ST, as an RPG, is to me the great unrealizable dream. It'd be awesome and memorable and cool beyond words if it could be made to work...but it's a tough one to make happen. That said, I've always loved reading the books and dreaming about that idea. Maybe I'll offer it as a session at a con later this year. Maybe. [/QUOTE]
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