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Remembering STAR TREK Roleplaying Games
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<blockquote data-quote="lyle.spade" data-source="post: 7662075" data-attributes="member: 30042"><p>That is a fine idea. Perhaps I will steal it for the con game I might run.</p><p></p><p>On that topic, tell me what you think of this idea, which was an early attempt to get around the command issue. I'd even started making pregens for this before I ran out of time before the con and shelved it. Anyway, the idea is that all the PCs are captains, or of comparable rank and position, and they're at a distant station or outpost - not a full starbase, I think - as part of a wargame or strategic planning meeting when the place is attacked by a team of operatives or attacked by a fleet - I never could decide which. Anyway, it'd put experienced equals in the position of having to work together to defeat the assailants - which would give them a lot of away team-style action - and defeat the greater threat (the attack that would probably come on the heals of the assassination attempts). Yeah, something like that. I thought it'd be neat to give each PC something of a pool of contacts and resources, in the form of aides or subordinate officers that'd accompaned them, to rove around the station and take care of side jobs that might need to be done in order for the PCs to play through the story and do so in a manner befitting their rank and experience.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="lyle.spade, post: 7662075, member: 30042"] That is a fine idea. Perhaps I will steal it for the con game I might run. On that topic, tell me what you think of this idea, which was an early attempt to get around the command issue. I'd even started making pregens for this before I ran out of time before the con and shelved it. Anyway, the idea is that all the PCs are captains, or of comparable rank and position, and they're at a distant station or outpost - not a full starbase, I think - as part of a wargame or strategic planning meeting when the place is attacked by a team of operatives or attacked by a fleet - I never could decide which. Anyway, it'd put experienced equals in the position of having to work together to defeat the assailants - which would give them a lot of away team-style action - and defeat the greater threat (the attack that would probably come on the heals of the assassination attempts). Yeah, something like that. I thought it'd be neat to give each PC something of a pool of contacts and resources, in the form of aides or subordinate officers that'd accompaned them, to rove around the station and take care of side jobs that might need to be done in order for the PCs to play through the story and do so in a manner befitting their rank and experience. Thoughts? [/QUOTE]
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