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Remembering STAR TREK Roleplaying Games
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<blockquote data-quote="CarlZog" data-source="post: 7662107" data-attributes="member: 11716"><p>The diversity and depth of what SFB can do is one of the reasons that it is my favorite game. I think a lot of people miss out on that because of the focus on tournament-style duels. </p><p></p><p>My group recently finished an extended campaign that started in the Early Years. We used Avalon Hill's old 4x game, <em>Stellar Conquest </em> as the strategic mapboard and secretly, randomly chose empires to play. Fleet movements were represented on the map by anonymous counters, and you didn't who or what you might be facing until they ended up on the same strategic hex. Then it went to a SFB game using limited intel.</p><p></p><p>We created a set of randomized terrain/circumstances charts for each battle space -- so you could end up fighting in a nebula, near a black hole, with one of the space monsters lurking nearby, or a dozen other possibilities. There was also the chance of a derelict ship from a non-player empire ending up in the battlespace, which gave you something else to fight over, since if you could board it and take it, you could use it in future battles. </p><p></p><p>We refit the research mechanic of the strategic game so that investments in research simply moved you forward in SFB's timeline of when newer ships became available (year in service).</p><p></p><p></p><p></p><p></p><p>This is a really fun game that spoofs all the TOS stereotypes. But the best part of it is the awesome paper minis that were created for it.</p></blockquote><p></p>
[QUOTE="CarlZog, post: 7662107, member: 11716"] The diversity and depth of what SFB can do is one of the reasons that it is my favorite game. I think a lot of people miss out on that because of the focus on tournament-style duels. My group recently finished an extended campaign that started in the Early Years. We used Avalon Hill's old 4x game, [I]Stellar Conquest [/I] as the strategic mapboard and secretly, randomly chose empires to play. Fleet movements were represented on the map by anonymous counters, and you didn't who or what you might be facing until they ended up on the same strategic hex. Then it went to a SFB game using limited intel. We created a set of randomized terrain/circumstances charts for each battle space -- so you could end up fighting in a nebula, near a black hole, with one of the space monsters lurking nearby, or a dozen other possibilities. There was also the chance of a derelict ship from a non-player empire ending up in the battlespace, which gave you something else to fight over, since if you could board it and take it, you could use it in future battles. We refit the research mechanic of the strategic game so that investments in research simply moved you forward in SFB's timeline of when newer ships became available (year in service). This is a really fun game that spoofs all the TOS stereotypes. But the best part of it is the awesome paper minis that were created for it. [/QUOTE]
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