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Remind me again why this is a bad idea.
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<blockquote data-quote="Doc_Subtlety" data-source="post: 215107" data-attributes="member: 2615"><p>*shrugs*</p><p>The Core Rulebooks specifically discuss changing character classes - the PHB has an example that talks about a street smart Fighter with reduced armor proficiencies and improved skills. The DMG discusses changing classes completely.</p><p></p><p>I would advise actually reading these books, before forming these opinions. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>As for why a guy shouldn't choose their own class skills, there are a couple of things to consider:</p><p></p><p>1) Anybody can buy almost any skill cross class. Moreover, cross class skills don't represent poor training - they represent normal training. Class skills represent *exceptional* training. Like, anybody can learn Tumble - Rogues are just particularly suited for it.</p><p></p><p>2) Certain skills are more powerful than others, and it would affect game balance to let anybody pick them. Spot, Listen, and Tumble all come to mind as particularly good class skills. To keep the game working the way it is supposed to, it's better for most classes to buy these cross. </p><p></p><p>(Most people shouldn't spot the invisible monster, or bounce around the game like ping pong balls.)</p><p></p><p>One thing you might consider doing is just giving everybody +2 skill points to their base number - so Fighters get 4 per level, Rogues get 10, etc. We've been playing 3E a long time, and my group has really gotten good use out of that house rule.</p></blockquote><p></p>
[QUOTE="Doc_Subtlety, post: 215107, member: 2615"] *shrugs* The Core Rulebooks specifically discuss changing character classes - the PHB has an example that talks about a street smart Fighter with reduced armor proficiencies and improved skills. The DMG discusses changing classes completely. I would advise actually reading these books, before forming these opinions. :) As for why a guy shouldn't choose their own class skills, there are a couple of things to consider: 1) Anybody can buy almost any skill cross class. Moreover, cross class skills don't represent poor training - they represent normal training. Class skills represent *exceptional* training. Like, anybody can learn Tumble - Rogues are just particularly suited for it. 2) Certain skills are more powerful than others, and it would affect game balance to let anybody pick them. Spot, Listen, and Tumble all come to mind as particularly good class skills. To keep the game working the way it is supposed to, it's better for most classes to buy these cross. (Most people shouldn't spot the invisible monster, or bounce around the game like ping pong balls.) One thing you might consider doing is just giving everybody +2 skill points to their base number - so Fighters get 4 per level, Rogues get 10, etc. We've been playing 3E a long time, and my group has really gotten good use out of that house rule. [/QUOTE]
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Remind me again why this is a bad idea.
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