Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Remnants of the Horde-Flight from Aruth
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doghead" data-source="post: 1290222" data-attributes="member: 8243"><p>- At the keep - </p><p></p><p>As soon as the word is given that they are all pulling out, Tsu'koka strides off through the cold halls, calling for the Marshall Sruka. Together, along with the sergeant, they rouse the remaining Hobgoblins, turning them from beds and stripping the useless tack that soldiers always seem to accumulate, from the trooper's gear. Harsh shouts and sharp blows where necessary have them all assembled and waiting before the hour is up.</p><p></p><p>As they work Tsu'koka watches and listens. Who are the quick ones, the smart ones, the solid ones? In particular, he watches and sizes up the Marshall and Sargeant. If they have any brains, they will be doing the same to him. Knowing the effect that waiting has a soldiers nerves, Tsu'koka keeps the units busy, getting the hobgoblins out the keep and in position to move off as soon as the rest appear. If nothing else, it gives him a chance to see how well the Marshall handles his troops.</p><p></p><p> - On the march - </p><p></p><p>The three remaining direwolf riders ride one flank. There are two few to split them to cover both. And if anything hits them from behind, they can be useful coming in from the side. The scouts can cover the front. The regular troopers he puts at the center with the more seasoned unit behind them to ensure that no one lags.</p><p></p><p>To Vespazian, he gives what counsel he is asked for. But the troops need as much, if not more, from him. The nervousness of the troops is obvious from the beginning. So Tsu'koka splits his time between Vespazian, as requested, and the small flanking force, and the Marshall with the "main" force. Tsukoka considers drawing on the power of the song to settle the last group. But instead he decides that the mundane marching chant will do well enough. It does.*</p><p></p><p>- At the portal -</p><p></p><p>Tsu'koka pulls up alongside Vespazian and the others as they arrive at the portal. He knows little of this type of magick, or mojo as the Muragar would have it. But he moves close enough to be able to make out the inscriptions. The Song Speakers lore is old and extensive, and covers some surprising territory, although he has little expectation of success in this case.**</p><p></p><p>*OOC: Assuming we're not "sneaking" away under the cover of silence here.</p><p>**OOC: Bardic Knowledge check (+ 11), more out of curiosity than anything.</p></blockquote><p></p>
[QUOTE="doghead, post: 1290222, member: 8243"] - At the keep - As soon as the word is given that they are all pulling out, Tsu'koka strides off through the cold halls, calling for the Marshall Sruka. Together, along with the sergeant, they rouse the remaining Hobgoblins, turning them from beds and stripping the useless tack that soldiers always seem to accumulate, from the trooper's gear. Harsh shouts and sharp blows where necessary have them all assembled and waiting before the hour is up. As they work Tsu'koka watches and listens. Who are the quick ones, the smart ones, the solid ones? In particular, he watches and sizes up the Marshall and Sargeant. If they have any brains, they will be doing the same to him. Knowing the effect that waiting has a soldiers nerves, Tsu'koka keeps the units busy, getting the hobgoblins out the keep and in position to move off as soon as the rest appear. If nothing else, it gives him a chance to see how well the Marshall handles his troops. - On the march - The three remaining direwolf riders ride one flank. There are two few to split them to cover both. And if anything hits them from behind, they can be useful coming in from the side. The scouts can cover the front. The regular troopers he puts at the center with the more seasoned unit behind them to ensure that no one lags. To Vespazian, he gives what counsel he is asked for. But the troops need as much, if not more, from him. The nervousness of the troops is obvious from the beginning. So Tsu'koka splits his time between Vespazian, as requested, and the small flanking force, and the Marshall with the "main" force. Tsukoka considers drawing on the power of the song to settle the last group. But instead he decides that the mundane marching chant will do well enough. It does.* - At the portal - Tsu'koka pulls up alongside Vespazian and the others as they arrive at the portal. He knows little of this type of magick, or mojo as the Muragar would have it. But he moves close enough to be able to make out the inscriptions. The Song Speakers lore is old and extensive, and covers some surprising territory, although he has little expectation of success in this case.** *OOC: Assuming we're not "sneaking" away under the cover of silence here. **OOC: Bardic Knowledge check (+ 11), more out of curiosity than anything. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Remnants of the Horde-Flight from Aruth
Top