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Remnants of the Horde:Storming the Walls...
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<blockquote data-quote="doghead" data-source="post: 1387400" data-attributes="member: 8243"><p>Tsu'koka grabs Blood's halter (if the beast has been brought up) and pushes through the lines to the front. He breaks out from the Hobgoblin ranks and casts <em>Detect Magic</em> across the space centered on the door once the door is in range (60ft).</p><p></p><p>~ If it reveals something, he pauses a while to see what else comes up. </p><p></p><p>~ If it reveals nothing, he strides across the open space to the door. The possibility that the area has been mechanically trapped has occured to him, so he keeps watchful eye out as best he can, given his complete lack of skill in trap detection.</p><p></p><p>Assuming that he makes it to the door in one piece, he gives it a quick look over. <em>Wekerak is the goblin for this.</em> Tsu'koka looks around to see if the scout is nearby. If not, one of the gnoll engineers. <em>We need to get inside quickly.</em> He will motion over whoever. As they do, he works the 2 Thunderstones and the Smoke Stick into a more accessable place. Then pulls out his heavy mace.</p><p></p><p>When the scout or engineer arrives, he repeats his thoughts to them.</p><p></p><p>"We need to get inside now. Is this door trapped?"</p><p></p><p>~ If the scout or engineer thinks not, Tsu'koka will open it, keeping to one side. Then he'll take a quick peak.</p><p></p><p>~ If the scout or engineer thinks it is, Tsu'koka will let him get to work on it, doing whatever mechanically thingies need doing.</p><p></p><p><span style="font-size: 9px">ooc: sounds like the castle is built for giant sized creatures, so riding the Dire Wolf is feasible?</span></p></blockquote><p></p>
[QUOTE="doghead, post: 1387400, member: 8243"] Tsu'koka grabs Blood's halter (if the beast has been brought up) and pushes through the lines to the front. He breaks out from the Hobgoblin ranks and casts [i]Detect Magic[/i] across the space centered on the door once the door is in range (60ft). ~ If it reveals something, he pauses a while to see what else comes up. ~ If it reveals nothing, he strides across the open space to the door. The possibility that the area has been mechanically trapped has occured to him, so he keeps watchful eye out as best he can, given his complete lack of skill in trap detection. Assuming that he makes it to the door in one piece, he gives it a quick look over. [i]Wekerak is the goblin for this.[/i] Tsu'koka looks around to see if the scout is nearby. If not, one of the gnoll engineers. [i]We need to get inside quickly.[/i] He will motion over whoever. As they do, he works the 2 Thunderstones and the Smoke Stick into a more accessable place. Then pulls out his heavy mace. When the scout or engineer arrives, he repeats his thoughts to them. "We need to get inside now. Is this door trapped?" ~ If the scout or engineer thinks not, Tsu'koka will open it, keeping to one side. Then he'll take a quick peak. ~ If the scout or engineer thinks it is, Tsu'koka will let him get to work on it, doing whatever mechanically thingies need doing. [SIZE=1]ooc: sounds like the castle is built for giant sized creatures, so riding the Dire Wolf is feasible?[/SIZE] [/QUOTE]
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