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Remnants of the Horde:The Return of Zuregath
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<blockquote data-quote="Velenne" data-source="post: 1362997" data-attributes="member: 1856"><p>The Muragar confers with his sargeants in muffled (for an ogre) tones. It seems Durgo is confident in his plan and does not wish to discuss the matter with so little time. </p><p></p><p>In the end, he agrees to take the salamanders and the mephits with him to the Ash Vents and leave the Fire Giants behind. To compensate, he will bring the hag-born-mojo-thing (though he feels it a poor compensation for some hard-hitting giants, but if the mephit was to be believed they wouldn't have fit in the Vents).</p><p></p><p>He will insist that the gargoyles and mephits join Squad 2 until they are clear of the Wall and making headway into the Gatehouse.</p><p></p><p>As the first gargoyles lift into the sky with their burdens, Durgo casts one final gaze upward, <em>Stoopid dragon no hear Durgo...hmf... Ravarg wrong 'bout dem's ears.</em> </p><p></p><p>When the hoo-man approaches, Durgo and his selected troops are leaving the main force and heading up the mountainside. The Muragar looks over his shoulder and nods to the little Man, </p><p></p><p><span style="color: orange"><strong>"Zuregath return soon! You be ready when Gates open!"</strong></span> The ogre points several times toward the Gates to accentuate his point then turns back over his shoulder and begins the ascent.</p><p></p><p><span style="color: gray">OOC: That leaves Vespazian, Wekerak and Tsu'koka on the ground with the main force waiting for the Gates to open. </span></p><p><span style="color: gray"></span></p><p><span style="color: gray">Durgo, Bargo, Kurg, and Forlash are the PC's going to the vents along with the salamanders and the Fire mephits.</span></p><p><span style="color: gray"></span></p><p><span style="color: gray">Squad 2 is being ferried up to the Wall by Gargoyles. Durgo wants the sargeant up first. I'm not sure how the gargoyles are getting the Fire Giants from Squad 1 up there, but 50 hobbies should otherwise make a decent force. Is that everything?</span></p></blockquote><p></p>
[QUOTE="Velenne, post: 1362997, member: 1856"] The Muragar confers with his sargeants in muffled (for an ogre) tones. It seems Durgo is confident in his plan and does not wish to discuss the matter with so little time. In the end, he agrees to take the salamanders and the mephits with him to the Ash Vents and leave the Fire Giants behind. To compensate, he will bring the hag-born-mojo-thing (though he feels it a poor compensation for some hard-hitting giants, but if the mephit was to be believed they wouldn't have fit in the Vents). He will insist that the gargoyles and mephits join Squad 2 until they are clear of the Wall and making headway into the Gatehouse. As the first gargoyles lift into the sky with their burdens, Durgo casts one final gaze upward, [i]Stoopid dragon no hear Durgo...hmf... Ravarg wrong 'bout dem's ears.[/i] When the hoo-man approaches, Durgo and his selected troops are leaving the main force and heading up the mountainside. The Muragar looks over his shoulder and nods to the little Man, [color=orange][b]"Zuregath return soon! You be ready when Gates open!"[/b][/color] The ogre points several times toward the Gates to accentuate his point then turns back over his shoulder and begins the ascent. [color=gray]OOC: That leaves Vespazian, Wekerak and Tsu'koka on the ground with the main force waiting for the Gates to open. Durgo, Bargo, Kurg, and Forlash are the PC's going to the vents along with the salamanders and the Fire mephits. Squad 2 is being ferried up to the Wall by Gargoyles. Durgo wants the sargeant up first. I'm not sure how the gargoyles are getting the Fire Giants from Squad 1 up there, but 50 hobbies should otherwise make a decent force. Is that everything?[/color] [/QUOTE]
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