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General Tabletop Discussion
*Dungeons & Dragons
removing heavy armor profiency
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<blockquote data-quote="Oofta" data-source="post: 7235091" data-attributes="member: 6801845"><p>It depends on what your goal is. Currently heavy armor primarily supports the idea of a strong but clumsy melee type. Get rid of heavy armor and that archetype is incredibly handicapped unless you somehow compensate as @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=5890" target="_blank">Saeviomagy</a></u></strong></em> suggested. </p><p></p><p>Another option is to allow very heavy and large shields. Add a tower shield that requires a 14 strength, grants +4 to AC and negates dex penalty. Allow medium armor made of alternate materials such as layers of silk or laminated armor.</p><p></p><p>That doesn't cover the big guy with a two handed weapon, but it at least gives people who want to play a tank an option other than barbarians and dex based fighters.</p><p></p><p>Or just look up information on what was historically used, which apparently <a href="http://myarmoury.com/talk/viewtopic.php?t=17242&view=next" target="_blank">included heavy armor</a>, at least according to some sources</p><p></p><p><em>EDIT: I would make the tower shield proficiency equivalent to heavy armor proficiency; classes that have heavy armor proficiency would have tower shield proficiency and feats that apply to heavy armor would apply to the new shield category.</em></p></blockquote><p></p>
[QUOTE="Oofta, post: 7235091, member: 6801845"] It depends on what your goal is. Currently heavy armor primarily supports the idea of a strong but clumsy melee type. Get rid of heavy armor and that archetype is incredibly handicapped unless you somehow compensate as @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=5890"]Saeviomagy[/URL][/U][/B][/I] suggested. Another option is to allow very heavy and large shields. Add a tower shield that requires a 14 strength, grants +4 to AC and negates dex penalty. Allow medium armor made of alternate materials such as layers of silk or laminated armor. That doesn't cover the big guy with a two handed weapon, but it at least gives people who want to play a tank an option other than barbarians and dex based fighters. Or just look up information on what was historically used, which apparently [URL="http://myarmoury.com/talk/viewtopic.php?t=17242&view=next"]included heavy armor[/URL], at least according to some sources [I]EDIT: I would make the tower shield proficiency equivalent to heavy armor proficiency; classes that have heavy armor proficiency would have tower shield proficiency and feats that apply to heavy armor would apply to the new shield category.[/I] [/QUOTE]
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removing heavy armor profiency
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