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General Tabletop Discussion
*Dungeons & Dragons
Removing Hit Points from the Game
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<blockquote data-quote="The Crimson Binome" data-source="post: 7580435" data-attributes="member: 6775031"><p>If you remove all HP, then that's true, but it's not necessarily true if you keep HP and simply remove their progression. You could play a reasonable game where everyone had 3hp, and a successful hit deals 1 damage. That would give you plenty of opportunity to adjust your approach depending on how much damage you'd taken.</p><p></p><p>The problem with 5E, in particular, is that HP are so numerous and healing is so generous that there's no need to adjust tactics. You may as well charge straight at those bandits, because it doesn't matter whether or not you get hit, because you'll be fine either way. The worst case scenario is you spend some Hit Dice, which would have gone to waste anyway if you didn't spend them; and if it doesn't matter whether you get hit or not, then there's no real point in rolling anything out, and you can save time by just skipping the combat.</p><p></p><p>Easy fights aren't worth playing out, because low-level enemies don't do enough damage to dent your nigh-instant regeneration. It's very similar to what happened in 4E, except with damage instead of attack rolls.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7580435, member: 6775031"] If you remove all HP, then that's true, but it's not necessarily true if you keep HP and simply remove their progression. You could play a reasonable game where everyone had 3hp, and a successful hit deals 1 damage. That would give you plenty of opportunity to adjust your approach depending on how much damage you'd taken. The problem with 5E, in particular, is that HP are so numerous and healing is so generous that there's no need to adjust tactics. You may as well charge straight at those bandits, because it doesn't matter whether or not you get hit, because you'll be fine either way. The worst case scenario is you spend some Hit Dice, which would have gone to waste anyway if you didn't spend them; and if it doesn't matter whether you get hit or not, then there's no real point in rolling anything out, and you can save time by just skipping the combat. Easy fights aren't worth playing out, because low-level enemies don't do enough damage to dent your nigh-instant regeneration. It's very similar to what happened in 4E, except with damage instead of attack rolls. [/QUOTE]
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Removing Hit Points from the Game
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