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General Tabletop Discussion
*Dungeons & Dragons
Removing the Bonus Action from Two-Weapon Fighting
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<blockquote data-quote="Blue" data-source="post: 6917629" data-attributes="member: 20564"><p>Have you looked at the wording of ranger's Hordebreaker, to get a once per round free action extra attack?</p><p></p><p>How do you want this to work with Haste, which grants an extra Attack action that's limited to a single attack.</p><p></p><p>This frees up the bonus action economy. Big boon to rogues (for their features) and rangers (to switch hunter's mark), but even paladins could like it for ability to cast a Smite spell. Other classes like barbarian or fighter get a lot less use out of it. I know you mentioned that's intentional, but have you considered how uneven this change is across different classes. Did twf rangers with hunters mark need more of a boost from it then twf battlemaster fighters?</p><p></p><p>BTW, nothign seems to stop other bonus action attacks. Two leap out - the crit/drop-foe bonus attack from GWM (which doesn't require a heavy weapon like the -5/+10 part) and polearm mastery plus the dual wielder feat, since quarterstaff is a 1H weapon. They first is a feat and you're only using part, the second is two feats, so neither are likely. Does that matter?</p><p></p><p>(Taken to absurd levels, it allows the variant human nature cleric or druid who is dual-wielding shillelagh'd quarterstaffs at 4th level for three attacks based on wisdom - 2 from TWF with the dual wielding feat and one bonus action from polearm master. But that's such a corner case I'm only mentioned it because it's funny.)</p><p></p><p>As a side note, you mention archer rangers get to use their bonus action for hunter's mark - that's not true for hand crossbow archers. They are very like two-weapon fighters - spend a bonus action to get an extra attack, have a smaller base die for all your attacks. But they must spend a feat to do it, and if the TWF character spends a feat they get to increase damage die by selecting larger weapons and get a +1 to AC, so this is a big boost over them.</p></blockquote><p></p>
[QUOTE="Blue, post: 6917629, member: 20564"] Have you looked at the wording of ranger's Hordebreaker, to get a once per round free action extra attack? How do you want this to work with Haste, which grants an extra Attack action that's limited to a single attack. This frees up the bonus action economy. Big boon to rogues (for their features) and rangers (to switch hunter's mark), but even paladins could like it for ability to cast a Smite spell. Other classes like barbarian or fighter get a lot less use out of it. I know you mentioned that's intentional, but have you considered how uneven this change is across different classes. Did twf rangers with hunters mark need more of a boost from it then twf battlemaster fighters? BTW, nothign seems to stop other bonus action attacks. Two leap out - the crit/drop-foe bonus attack from GWM (which doesn't require a heavy weapon like the -5/+10 part) and polearm mastery plus the dual wielder feat, since quarterstaff is a 1H weapon. They first is a feat and you're only using part, the second is two feats, so neither are likely. Does that matter? (Taken to absurd levels, it allows the variant human nature cleric or druid who is dual-wielding shillelagh'd quarterstaffs at 4th level for three attacks based on wisdom - 2 from TWF with the dual wielding feat and one bonus action from polearm master. But that's such a corner case I'm only mentioned it because it's funny.) As a side note, you mention archer rangers get to use their bonus action for hunter's mark - that's not true for hand crossbow archers. They are very like two-weapon fighters - spend a bonus action to get an extra attack, have a smaller base die for all your attacks. But they must spend a feat to do it, and if the TWF character spends a feat they get to increase damage die by selecting larger weapons and get a +1 to AC, so this is a big boost over them. [/QUOTE]
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Removing the Bonus Action from Two-Weapon Fighting
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