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General Tabletop Discussion
*Dungeons & Dragons
Removing the Bonus Action from Two-Weapon Fighting
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6917691" data-attributes="member: 6787650"><p>Generally speaking, melee needs all the help it can get in 5E to stay relevant. A hand crossbow ranger can conjure up a horde of meat shields with Conjure Animal and plink away in complete safety (can even order the animals to Dodge if you want to eke out their HP). A melee ranger can't do that--he has to get up in the enemy's face. Ditto for tossing a Spike Growth right on top of an enemy and forcing him to take 8d4 damage and spend 40' of movement (because difficult terrain) to get out of the AoE.</p><p></p><p>Doing slightly less damage <em>should </em>be the price of archery's increased tactical versatility, so IMO it's not a problem if the hand crossbow ranger has a slightly harder time shifting his Hunter's Mark than the TWF ranger does. Ranged combat shouldn't dominate <em>utterly</em>.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6917691, member: 6787650"] Generally speaking, melee needs all the help it can get in 5E to stay relevant. A hand crossbow ranger can conjure up a horde of meat shields with Conjure Animal and plink away in complete safety (can even order the animals to Dodge if you want to eke out their HP). A melee ranger can't do that--he has to get up in the enemy's face. Ditto for tossing a Spike Growth right on top of an enemy and forcing him to take 8d4 damage and spend 40' of movement (because difficult terrain) to get out of the AoE. Doing slightly less damage [I]should [/I]be the price of archery's increased tactical versatility, so IMO it's not a problem if the hand crossbow ranger has a slightly harder time shifting his Hunter's Mark than the TWF ranger does. Ranged combat shouldn't dominate [I]utterly[/I]. [/QUOTE]
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Community
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Removing the Bonus Action from Two-Weapon Fighting
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